Research on the Character Traits of Female Protagonists in Games: An Example from the Otome Games

Abstract: With the development of the game industry, the role of gender in game design has increasingly come to the fore, with particular attention being paid to the way female players are represented in games. In the domain of gaming, the otome genre, which is characterized by its distinct narrative and characterization, has garnered a significant female player base. However, for a considerable period of time, the portrayal of female characters in games has frequently been influenced by traditional gender concepts, thus resulting in the emergence of certain stereotypes and inequalities. As such, the examination of the character traits of female protagonists in otome games not only facilitates a more profound comprehension of the influence of game culture on gender perceptions, but provides insights and inspiration for the creation of games with more egalitarian and diverse gender images. In this paper, the characteristics of female protagonists in otome games developed by some Japanese game developers are analyzed, and their impact on gender equality is explored. By comparing the characteristics of the female characters across different types of games, the paper elucidates that, despite their frequent portrayal as independent, strong, and assertive, these characters are still shaped by traditional gender norms to varying degrees. Accordingly, the analysis presents recommendations for advancing more egalitarian and diverse gender images within the gaming industry.

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Publication Details

Journal
Communications in Humanities Research
Published
2024-10-25
DOI
https://doi.org/10.54254/2753-7064/43/20240103
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Research on the Character Traits of Female Protagonists in Games: An Example from the Otome Games

Zhuoyan Li
Communications in Humanities Research
Digital Games and Media
article

Research on the Character Traits of Female Protagonists in Games: An Example from the Otome Games

Zhuoyan Li
article en

Abstract

Abstract: With the development of the game industry, the role of gender in game design has increasingly come to the fore, with particular attention being paid to the way female players are represented in games. In the domain of gaming, the otome genre, which is characterized by its distinct narrative and characterization, has garnered a significant female player base. However, for a considerable period of time, the portrayal of female characters in games has frequently been influenced by traditional gender concepts, thus resulting in the emergence of certain stereotypes and inequalities. As such, the examination of the character traits of female protagonists in otome games not only facilitates a more profound comprehension of the influence of game culture on gender perceptions, but provides insights and inspiration for the creation of games with more egalitarian and diverse gender images. In this paper, the characteristics of female protagonists in otome games developed by some Japanese game developers are analyzed, and their impact on gender equality is explored. By comparing the characteristics of the female characters across different types of games, the paper elucidates that, despite their frequent portrayal as independent, strong, and assertive, these characters are still shaped by traditional gender norms to varying degrees. Accordingly, the analysis presents recommendations for advancing more egalitarian and diverse gender images within the gaming industry.

Communications in Humanities ResearchVol. 43(1)
Capital Normal University (CN)
Openalex Percentile: Top 70%
Digital Games and Media
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