Dynamic Reinforcement Learning for Optimal Go AI Training: Adaptive Adjustment and Optimization

Go is a popular strategy game today, but due to its large search space and task complexity, ensuring stable AI implementation is challenging. Specifically, Go AI training requires setting a fixed optimal learning rate and schedule, which demands significant TPU and GPU resources. To facilitate Go-AI learning, this research explores adaptive adjustment and optimization techniques for dynamic reinforcement learning neural networks. First, we introduce a dynamic batch size technique that adjusts data volume at each training phase and incorporates dynamic network structure search, considering the number of network layers and residual blocks. Second, we propose a dynamic network topology that automatically modifies the learning rate based on the training batch size at various training phases. Our approach outperforms the baseline in terms of stability and model convergence speed. In 100 games, the Go-AI model achieved a 100% victory rate below the 7th rank and a 98% win rate at the 9th rank and higher.

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Publication Details

Journal
IEEE Transactions on Consumer Electronics
Published
2024-10-28
DOI
https://doi.org/10.1109/tce.2024.3487141
Citations
5
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
1.74
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article

Dynamic Reinforcement Learning for Optimal Go AI Training: Adaptive Adjustment and Optimization

Gaoyang Shan, Byeong‐hee Roh, Chunjiong Zhang, Junghyun Lim
5 citations
IEEE Transactions on Consumer Electronics
Reinforcement Learning in Robotics
1.74
article

Dynamic Reinforcement Learning for Optimal Go AI Training: Adaptive Adjustment and Optimization

Gaoyang Shan, Byeong‐hee Roh, Chunjiong Zhang, Junghyun Lim
article en
5 citations

Abstract

Go is a popular strategy game today, but due to its large search space and task complexity, ensuring stable AI implementation is challenging. Specifically, Go AI training requires setting a fixed optimal learning rate and schedule, which demands significant TPU and GPU resources. To facilitate Go-AI learning, this research explores adaptive adjustment and optimization techniques for dynamic reinforcement learning neural networks. First, we introduce a dynamic batch size technique that adjusts data volume at each training phase and incorporates dynamic network structure search, considering the number of network layers and residual blocks. Second, we propose a dynamic network topology that automatically modifies the learning rate based on the training batch size at various training phases. Our approach outperforms the baseline in terms of stability and model convergence speed. In 100 games, the Go-AI model achieved a 100% victory rate below the 7th rank and a 98% win rate at the 9th rank and higher.

IEEE Transactions on Consumer ElectronicsVol. 71(1)
Ajou University (KR)
Openalex Percentile: Top 13%
Reinforcement Learning in Robotics
1.74
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Dynamic Reinforcement Learning for Optimal Go AI Training: Adaptive Adjustment and Optimization — Gaoyang Shan, Byeong‐hee Roh, et al. · IEEE Transactions on Consumer Electronics (2024) | TGRS Research Map | TGRS