Developing an Ethical Framework for Virtual Reality Design and Implementation in Technical Communication

For those working in technical fields, the promise of Virtual Reality (VR) to provide engaging experiences that go beyond typical learning modalities has enormous potential to expand how we communicate with a variety of audiences. However, as is common with emerging technologies, intentionality, strategy, and ethical considerations attached to VR need to be designed from the ground up, rather than as an afterthought. In this paper, we offer one framework for building ethics into the design of Virtual Reality experiences to ensure that the process is centered in community and student needs. Grounding our work in an advanced water purification VR project that we created with our students and Immersive Experience partners, we share the ethical framing, course sequencing, and engagement strategies that we employed to ensure an ethical design.

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Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3641237.3691649
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

Developing an Ethical Framework for Virtual Reality Design and Implementation in Technical Communication

Andrew Mara, Kathryn Lambrecht, Stephen Carradını, Claire Lauer
1 citations
Virtual Reality Applications and Impacts
0.37
article

Developing an Ethical Framework for Virtual Reality Design and Implementation in Technical Communication

Andrew Mara, Kathryn Lambrecht, Stephen Carradını, Claire Lauer
article en
1 citations

Abstract

For those working in technical fields, the promise of Virtual Reality (VR) to provide engaging experiences that go beyond typical learning modalities has enormous potential to expand how we communicate with a variety of audiences. However, as is common with emerging technologies, intentionality, strategy, and ethical considerations attached to VR need to be designed from the ground up, rather than as an afterthought. In this paper, we offer one framework for building ethics into the design of Virtual Reality experiences to ensure that the process is centered in community and student needs. Grounding our work in an advanced water purification VR project that we created with our students and Immersive Experience partners, we share the ethical framing, course sequencing, and engagement strategies that we employed to ensure an ethical design.

Arizona State University (US)
Partnerships for the goals
Openalex Percentile: Top 38%
Virtual Reality Applications and Impacts
0.37
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