Loose Social-Interaction Recognition in Real-World Therapy Scenarios

The computer vision community has explored dyadic interactions for atomic actions such as pushing, carrying-object, etc. However, with the advancement in deep learning models, there is a need to explore more complex dyadic situations such as loose interactions. These are interactions where two people perform certain atomic activities to complete a global action irrespective of temporal synchronisation and physical engagement, like cooking-together for example. Analysing these types of dyadic-interactions has several useful applications in the medical domain for social-skills development and mental health diagnosis. To achieve this, we propose a novel dual-path architecture to capture the loose interaction between two individuals. Our model learns global abstract features from each stream via a CNNs backbone and fuses them using a new Global-Layer-Attention module based on a cross-attention strategy. We evaluate our model on real-world autism diagnoses such as our Loose-Interaction dataset, and the publicly available Autism dataset for loose interactions. Our network achieves baseline results on the Loose-Interaction and SOTA results on the Autism datasets. Moreover, we study different social interactions by experimenting on a publicly available dataset i.e. NTU-RGB+D (interactive classes from both NTU-60 and NTU-120). We have found that different interactions require different network designs. We also compare a slightly different version of our method (details in Section 3.6) by incorporating time information to address tight interactions achieving SOTA results.

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Published
2025-02-26
DOI
https://doi.org/10.1109/wacv61041.2025.00504
Primary Topic
Machine Learning in Healthcare
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article
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article

Loose Social-Interaction Recognition in Real-World Therapy Scenarios

Abid Ali, Monique Thonnat, Rui Dai, Jean‐Marc Odobez et al.
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Machine Learning in Healthcare
article

Loose Social-Interaction Recognition in Real-World Therapy Scenarios

Abid Ali, Monique Thonnat, Rui Dai, Jean‐Marc Odobez, Susanne Thümmler, Ashish Marisetty, Guillaume Astruc, François Brémond
article en

Abstract

The computer vision community has explored dyadic interactions for atomic actions such as pushing, carrying-object, etc. However, with the advancement in deep learning models, there is a need to explore more complex dyadic situations such as loose interactions. These are interactions where two people perform certain atomic activities to complete a global action irrespective of temporal synchronisation and physical engagement, like cooking-together for example. Analysing these types of dyadic-interactions has several useful applications in the medical domain for social-skills development and mental health diagnosis. To achieve this, we propose a novel dual-path architecture to capture the loose interaction between two individuals. Our model learns global abstract features from each stream via a CNNs backbone and fuses them using a new Global-Layer-Attention module based on a cross-attention strategy. We evaluate our model on real-world autism diagnoses such as our Loose-Interaction dataset, and the publicly available Autism dataset for loose interactions. Our network achieves baseline results on the Loose-Interaction and SOTA results on the Autism datasets. Moreover, we study different social interactions by experimenting on a publicly available dataset i.e. NTU-RGB+D (interactive classes from both NTU-60 and NTU-120). We have found that different interactions require different network designs. We also compare a slightly different version of our method (details in Section 3.6) by incorporating time information to address tight interactions achieving SOTA results.

Institut national de recherche en sciences et technologies du numérique (FR), Université Côte d'Azur (FR), Institut de Biologie Valrose (FR), Idiap Research Institute (CH)
Quality Education
Openalex Percentile: Top 100%
Machine Learning in Healthcare
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