UVMap-ID: A Controllable and Personalized UV Map Generative Model

Recently, diffusion models have made significant strides in synthesizing realistic 2D human images based on provided text prompts. Building upon this, researchers have extended 2D text-to-image diffusion models into the 3D domain for generating human textures (UV Maps). However, some important problems about UV Map Generative models are still not solved, i.e., how to generate personalized texture maps for any given face image, and how to define and evaluate the quality of these generated texture maps. To solve the above problems, we introduce a novel method, UVMap-ID, which is a controllable and personalized UV Map generative model. Unlike traditional large-scale training methods in 2D, we propose to fine-tune a pre-trained text-to-image diffusion model which is integrated with a face fusion module for achieving ID-driven customized generation. To support the finetuning strategy, we introduce a small-scale attribute-balanced training dataset, including high-quality textures with labeled text and Face ID. Additionally, we introduce some metrics to evaluate the multiple aspects of the textures. Finally, both quantitative and qualitative analyses demonstrate the effectiveness of our method in controllable and personalized UV Map generation.

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Publication Details

Published
2024-10-26
DOI
https://doi.org/10.1145/3664647.3680861
Citations
2
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
1.26

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article

UVMap-ID: A Controllable and Personalized UV Map Generative Model

Humphrey Shi, Jichao Zhang, Nicu Sebe, Weijie Wang et al.
2 citations
Computer Graphics and Visualization Techniques
1.26
article

UVMap-ID: A Controllable and Personalized UV Map Generative Model

Humphrey Shi, Jichao Zhang, Nicu Sebe, Weijie Wang, Xingqian Xu, Bruno Lepri, Xia Li, Chang Liu
article en
2 citations

Abstract

Recently, diffusion models have made significant strides in synthesizing realistic 2D human images based on provided text prompts. Building upon this, researchers have extended 2D text-to-image diffusion models into the 3D domain for generating human textures (UV Maps). However, some important problems about UV Map Generative models are still not solved, i.e., how to generate personalized texture maps for any given face image, and how to define and evaluate the quality of these generated texture maps. To solve the above problems, we introduce a novel method, UVMap-ID, which is a controllable and personalized UV Map generative model. Unlike traditional large-scale training methods in 2D, we propose to fine-tune a pre-trained text-to-image diffusion model which is integrated with a face fusion module for achieving ID-driven customized generation. To support the finetuning strategy, we introduce a small-scale attribute-balanced training dataset, including high-quality textures with labeled text and Face ID. Additionally, we introduce some metrics to evaluate the multiple aspects of the textures. Finally, both quantitative and qualitative analyses demonstrate the effectiveness of our method in controllable and personalized UV Map generation.

Georgia Institute of Technology (US), University of Trento (IT), Fondazione Bruno Kessler (IT), ETH Zurich (CH), Ocean University of China (CN)
European Commission, HORIZON EUROPE Framework Programme
Openalex Percentile: Top 11%
Computer Graphics and Visualization Techniques
1.26
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UVMap-ID: A Controllable and Personalized UV Map Generative Model — Humphrey Shi, Jichao Zhang, et al. · (2024) | TGRS Research Map | TGRS