DragEntity:Trajectory Guided Video Generation using Entity and Positional Relationships

In recent years, diffusion models have achieved tremendous success in the field of video generation, with controllable video generation receiving significant attention. However, existing control methods still face two limitations: Firstly, control conditions (such as depth maps, 3D Mesh) are difficult for ordinary users to obtain directly. Secondly, it's challenging to drive multiple objects through complex motions with multiple trajectories simultaneously. In this paper, we introduce DragEntity, a video generation model that utilizes entity representation for controlling the motion of multiple objects. Compared to previous methods, DragEntity offers two main advantages: 1) Our method is more user-friendly for interaction because it allows users to drag entities within the image rather than individual pixels. 2) We use entity representation to represent any object in the image, and multiple objects can maintain relative spatial relationships. Therefore, we allow multiple trajectories to control multiple objects in the image with different levels of complexity simultaneously. Our experiments validate the effectiveness of DragEntity, demonstrating its excellent performance in fine-grained control in video generation.

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Publication Details

Published
2024-10-26
DOI
https://doi.org/10.1145/3664647.3681567
Citations
1
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.25
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article

DragEntity:Trajectory Guided Video Generation using Entity and Positional Relationships

Zhang Wan, Jiawei Wei, R. Zhang, Sheng Tang et al.
1 citations
Human Pose and Action Recognition
0.25
article

DragEntity:Trajectory Guided Video Generation using Entity and Positional Relationships

Zhang Wan, Jiawei Wei, R. Zhang, Sheng Tang, Juan Cao
article en
1 citations

Abstract

In recent years, diffusion models have achieved tremendous success in the field of video generation, with controllable video generation receiving significant attention. However, existing control methods still face two limitations: Firstly, control conditions (such as depth maps, 3D Mesh) are difficult for ordinary users to obtain directly. Secondly, it's challenging to drive multiple objects through complex motions with multiple trajectories simultaneously. In this paper, we introduce DragEntity, a video generation model that utilizes entity representation for controlling the motion of multiple objects. Compared to previous methods, DragEntity offers two main advantages: 1) Our method is more user-friendly for interaction because it allows users to drag entities within the image rather than individual pixels. 2) We use entity representation to represent any object in the image, and multiple objects can maintain relative spatial relationships. Therefore, we allow multiple trajectories to control multiple objects in the image with different levels of complexity simultaneously. Our experiments validate the effectiveness of DragEntity, demonstrating its excellent performance in fine-grained control in video generation.

Zhengzhou University (CN), Institute of Computing Technology (CN), University of Chinese Academy of Sciences (CN)
Openalex Percentile: Top 45%
Human Pose and Action Recognition
0.25
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