SceneExpander: Real-Time Scene Synthesis for Interactive Floor Plan Editing

Scene synthesis has gained significant attention recently, and interactive scene synthesis focuses on yielding scenes according to user preferences. Existing literature either generates floor plans or scenes according to the floor plans. The system proposed in this paper generates scenes over floor plans in real-time. Given an initial scene, the only interaction a user needs is changing the room shapes. Our framework splits/merges rooms and adds/rearranges/removes objects for each transient moment during interactions. A systematic pipeline achieves our framework by compressing objects' arrangements over modified room shapes in a transient moment, thus enabling real-time performances. We also propose elastic boxes that indicate how objects should be arranged according to their continuously changed contexts, such as room shapes and other objects. Through a few interactions, a floor plan filled with object layouts is generated concerning user preferences on floor plans and object layouts according to floor plans. Experiments show that our framework is efficient at user interactions and plausible for synthesizing 3D scenes.

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Publication Details

Published
2024-10-26
DOI
https://doi.org/10.1145/3664647.3680798
Citations
4
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
1.31
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article

SceneExpander: Real-Time Scene Synthesis for Interactive Floor Plan Editing

Shao-Kui Zhang, Song–Hai Zhang, Yu‐Kun Lai, J. W. Zhang et al.
4 citations
Human Motion and Animation
1.31
article

SceneExpander: Real-Time Scene Synthesis for Interactive Floor Plan Editing

Shao-Kui Zhang, Song–Hai Zhang, Yu‐Kun Lai, J. W. Zhang, Yue Liang, Jiahong Liu, Junkai Huang
article en
4 citations

Abstract

Scene synthesis has gained significant attention recently, and interactive scene synthesis focuses on yielding scenes according to user preferences. Existing literature either generates floor plans or scenes according to the floor plans. The system proposed in this paper generates scenes over floor plans in real-time. Given an initial scene, the only interaction a user needs is changing the room shapes. Our framework splits/merges rooms and adds/rearranges/removes objects for each transient moment during interactions. A systematic pipeline achieves our framework by compressing objects' arrangements over modified room shapes in a transient moment, thus enabling real-time performances. We also propose elastic boxes that indicate how objects should be arranged according to their continuously changed contexts, such as room shapes and other objects. Through a few interactions, a floor plan filled with object layouts is generated concerning user preferences on floor plans and object layouts according to floor plans. Experiments show that our framework is efficient at user interactions and plausible for synthesizing 3D scenes.

Bridge University (SS), Cardiff University (GB), Tsinghua University (CN)
Openalex Percentile: Top 19%
Human Motion and Animation
1.31
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