Towards Trustworthy MetaShopping: Studying Manipulative Audiovisual Designs in Virtual-Physical Commercial Platforms

E-commerce has emerged as a significant endeavour in which technological advancements influence the shopping experience. Simultaneously, the metaverse is the next breakthrough to transform multimedia engagement. However, under such situations, deceiving designs aimed at deceiving users into making desired choices might be more successful. This paper proposes the design space of manipulative techniques in e-commerce applications for the metaverse. We construct our arguments by evaluating user interaction with manipulative design in metaverse shopping experiences, followed by a survey among users to understand the effect of counteracting manipulative e-commerce scenarios. Our findings can understanding of design guidelines according to metaverse e-commerce experiences and the possibility of opportunities to improve user awareness of manipulative experiences. © 2024 ACM.

Authors

Institutions

Publication Details

Published
2024-10-26
DOI
https://doi.org/10.1145/3664647.3681679
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Towards Trustworthy MetaShopping: Studying Manipulative Audiovisual Designs in Virtual-Physical Commercial Platforms

Pan Hui, Zijun Lin, Esmée Henrieke Anne de Haas, Carlos Bermejo et al.
3 citations
Virtual Reality Applications and Impacts
1.12
article

Towards Trustworthy MetaShopping: Studying Manipulative Audiovisual Designs in Virtual-Physical Commercial Platforms

Pan Hui, Zijun Lin, Esmée Henrieke Anne de Haas, Carlos Bermejo, Yiming Huang
article en
3 citations

Abstract

E-commerce has emerged as a significant endeavour in which technological advancements influence the shopping experience. Simultaneously, the metaverse is the next breakthrough to transform multimedia engagement. However, under such situations, deceiving designs aimed at deceiving users into making desired choices might be more successful. This paper proposes the design space of manipulative techniques in e-commerce applications for the metaverse. We construct our arguments by evaluating user interaction with manipulative design in metaverse shopping experiences, followed by a survey among users to understand the effect of counteracting manipulative e-commerce scenarios. Our findings can understanding of design guidelines according to metaverse e-commerce experiences and the possibility of opportunities to improve user awareness of manipulative experiences. © 2024 ACM.

Hong Kong Polytechnic University (HK), Chinese University of Hong Kong (HK), Hong Kong University of Science and Technology (HK), London School of Economics and Political Science (GB)
Reduced inequalities
Openalex Percentile: Top 21%
Virtual Reality Applications and Impacts
1.12
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.