CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.

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Publication Details

Published
2024-10-26
DOI
https://doi.org/10.1145/3664647.3681468
Citations
27
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
6.73
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article

CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

Sam Kwong, Xinju Wu, Zhu Li, Shiqi Wang et al.
27 citations
Advanced Vision and Imaging
6.73
article

CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

Sam Kwong, Xinju Wu, Zhu Li, Shiqi Wang, Pingping Zhang, Xiangrui Liu
article en
27 citations

Abstract

Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.

City University of Hong Kong (HK), University of Missouri–Kansas City (US)
Openalex Percentile: Top 2%
Advanced Vision and Imaging
6.73
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CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting — Sam Kwong, Xinju Wu, et al. · (2024) | TGRS Research Map | TGRS