Exploring the effects of time pressure and distracting elements in an Augmented Reality game for emergency preparedness

The development of emergency preparedness and response skills is crucial for ensuring individual safety and well-being during natural disasters. Realistic and engaging games can effectively promote these skills. This paper explores the impact of introducing additional game objects as distractors and time pressure on user experience and willingness to prepare for emergencies in an Augmented Reality (AR) game. Additional, distracting game elements and time pressure are included in the game scenario to simulate the cognitive demands and stress experienced in real emergency situations. To investigate the impact of distracting game elements and time pressure, a within-subjects study was conducted with 52 participants who played two different versions of an AR game designed to help locate recommended items for an emergency grab bag. In the first version, participants focused solely on finding the recommended items, while in the second version, distractors and a timer were introduced to emphasize the urgency of packing the bag. The results showed no significant difference in user experience between the two versions. However, the version with time pressure and distractors demonstrated a significant improvement in attitudes and perceived behavioral control regarding immediate actions in response to evacuation warnings. Qualitative feedback from participants supported these effects. These findings suggest new directions for further research and highlight the potential of AR games to enhance emergency response strategies. • AR game with distractions and time pressure enhanced participants’ attitudes and perceived control for immediate action on evacuation warnings. • User experience was similar in both game versions, with and without time pressure and distracting elements added.

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Institutions

Publication Details

Journal
International Journal of Disaster Risk Reduction
Published
2024-10-25
DOI
https://doi.org/10.1016/j.ijdrr.2024.104900
Citations
6
Primary Topic
Environmental Engineering and Cultural Studies
Type
article
Field-Weighted Citation Impact
4.67
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article

Exploring the effects of time pressure and distracting elements in an Augmented Reality game for emergency preparedness

Stephan Lukosch, Heide Lukosch, Misha Mirza
6 citations
International Journal of Disaster Risk Reduction
Environmental Engineering and Cultural Studies
4.67
article

Exploring the effects of time pressure and distracting elements in an Augmented Reality game for emergency preparedness

Stephan Lukosch, Heide Lukosch, Misha Mirza
article en
6 citations

Abstract

The development of emergency preparedness and response skills is crucial for ensuring individual safety and well-being during natural disasters. Realistic and engaging games can effectively promote these skills. This paper explores the impact of introducing additional game objects as distractors and time pressure on user experience and willingness to prepare for emergencies in an Augmented Reality (AR) game. Additional, distracting game elements and time pressure are included in the game scenario to simulate the cognitive demands and stress experienced in real emergency situations. To investigate the impact of distracting game elements and time pressure, a within-subjects study was conducted with 52 participants who played two different versions of an AR game designed to help locate recommended items for an emergency grab bag. In the first version, participants focused solely on finding the recommended items, while in the second version, distractors and a timer were introduced to emphasize the urgency of packing the bag. The results showed no significant difference in user experience between the two versions. However, the version with time pressure and distractors demonstrated a significant improvement in attitudes and perceived behavioral control regarding immediate actions in response to evacuation warnings. Qualitative feedback from participants supported these effects. These findings suggest new directions for further research and highlight the potential of AR games to enhance emergency response strategies. • AR game with distractions and time pressure enhanced participants’ attitudes and perceived control for immediate action on evacuation warnings. • User experience was similar in both game versions, with and without time pressure and distracting elements added.

International Journal of Disaster Risk ReductionVol. 114
University of Canterbury (NZ)
Climate action
Openalex Percentile: Top 5%
Environmental Engineering and Cultural Studies
4.67
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