Gaussian in the Dark: Real‐Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting

Abstract 3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi‐view images as input. However, we notice that images captured in dark environments where the scenes are not fully illuminated can exhibit considerable brightness variations and multi‐view inconsistency, which poses great challenges to 3D Gaussian Splatting and severely degrades its performance. To tackle this problem, we propose Gaussian‐DK. Observing that inconsistencies are mainly caused by camera imaging, we represent a consistent radiance field of the physical world using a set of anisotropic 3D Gaussians, and design a camera response module to compensate for multi‐view inconsistencies. We also introduce a step‐based gradient scaling strategy to constrain Gaussians near the camera, which turn out to be floaters, from splitting and cloning. Experiments on our proposed benchmark dataset demonstrate that Gaussian‐DK produces high‐quality renderings without ghosting and floater artifacts and significantly outperforms existing methods. Furthermore, we can also synthesize light‐up images by controlling exposure levels that clearly show details in shadow areas.

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Publication Details

Journal
Computer Graphics Forum
Published
2024-10-01
DOI
https://doi.org/10.1111/cgf.15213
Citations
6
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
1.50

Funders

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article

Gaussian in the Dark: Real‐Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting

Sheng Ye, Yubin Hu, Yong‐Jin Liu, Yu‐Hui Wen et al.
6 citations
Computer Graphics Forum
Advanced Vision and Imaging
1.50
article

Gaussian in the Dark: Real‐Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting

Sheng Ye, Yubin Hu, Yong‐Jin Liu, Yu‐Hui Wen, Zhengliang Dong
article en
6 citations

Abstract

Abstract 3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi‐view images as input. However, we notice that images captured in dark environments where the scenes are not fully illuminated can exhibit considerable brightness variations and multi‐view inconsistency, which poses great challenges to 3D Gaussian Splatting and severely degrades its performance. To tackle this problem, we propose Gaussian‐DK. Observing that inconsistencies are mainly caused by camera imaging, we represent a consistent radiance field of the physical world using a set of anisotropic 3D Gaussians, and design a camera response module to compensate for multi‐view inconsistencies. We also introduce a step‐based gradient scaling strategy to constrain Gaussians near the camera, which turn out to be floaters, from splitting and cloning. Experiments on our proposed benchmark dataset demonstrate that Gaussian‐DK produces high‐quality renderings without ghosting and floater artifacts and significantly outperforms existing methods. Furthermore, we can also synthesize light‐up images by controlling exposure levels that clearly show details in shadow areas.

Computer Graphics ForumVol. 43(7)
Beijing Jiaotong University (CN), Tsinghua University (CN)
Beijing Science and Technology Planning Project
Openalex Percentile: Top 16%
Advanced Vision and Imaging
1.50
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