GLTScene: Global‐to‐Local Transformers for Indoor Scene Synthesis with General Room Boundaries

Abstract We present GLTScene, a novel data‐driven method for high‐quality furniture layout synthesis with general room boundaries as conditions. This task is challenging since the existing indoor scene datasets do not cover the variety of general room boundaries. We incorporate the interior design principles with learning techniques and adopt a global‐to‐local strategy for this task. Globally, we learn the placement of furniture objects from the datasets without considering their alignment. Locally, we learn the alignment of furniture objects relative to their nearest walls, according to the alignment principle in interior design. The global placement and local alignment of furniture objects are achieved by two transformers respectively. We compare our method with several baselines in the task of furniture layout synthesis with general room boundaries as conditions. Our method outperforms these baselines both quantitatively and qualitatively. We also demonstrate that our method can achieve other conditional layout synthesis tasks, including object‐level conditional generation and attribute‐level conditional generation. The code is publicly available at https://github.com/WWalter-Lee/GLTScene .

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Publication Details

Journal
Computer Graphics Forum
Published
2024-10-01
DOI
https://doi.org/10.1111/cgf.15236
Citations
3
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.75

Funders

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article

GLTScene: Global‐to‐Local Transformers for Indoor Scene Synthesis with General Room Boundaries

Hui Huang, Yijie Li, Pengfei Xu, J. Ren et al.
3 citations
Computer Graphics Forum
Advanced Vision and Imaging
0.75
article

GLTScene: Global‐to‐Local Transformers for Indoor Scene Synthesis with General Room Boundaries

Hui Huang, Yijie Li, Pengfei Xu, J. Ren, Zhimin Shao
article en
3 citations

Abstract

Abstract We present GLTScene, a novel data‐driven method for high‐quality furniture layout synthesis with general room boundaries as conditions. This task is challenging since the existing indoor scene datasets do not cover the variety of general room boundaries. We incorporate the interior design principles with learning techniques and adopt a global‐to‐local strategy for this task. Globally, we learn the placement of furniture objects from the datasets without considering their alignment. Locally, we learn the alignment of furniture objects relative to their nearest walls, according to the alignment principle in interior design. The global placement and local alignment of furniture objects are achieved by two transformers respectively. We compare our method with several baselines in the task of furniture layout synthesis with general room boundaries as conditions. Our method outperforms these baselines both quantitatively and qualitatively. We also demonstrate that our method can achieve other conditional layout synthesis tasks, including object‐level conditional generation and attribute‐level conditional generation. The code is publicly available at https://github.com/WWalter-Lee/GLTScene .

Computer Graphics ForumVol. 43(7)
Shenzhen University (CN)
National Natural Science Foundation of China, Natural Science Foundation of Guangdong Province
Sustainable cities and communities
Openalex Percentile: Top 27%
Advanced Vision and Imaging
0.75
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