Curved Image Triangulation Based on Differentiable Rendering

Abstract Image triangulation methods, which decompose an image into a series of triangles, are fundamental in artistic creation and image processing. This paper introduces a novel framework that integrates cubic Bézier curves into image triangulation, enabling the precise reconstruction of curved image features. Our developed framework constructs a well‐structured curved triangle mesh, effectively preventing overlaps between curves. A refined energy function, grounded in differentiable rendering, establishes a direct link between mesh geometry and rendering effects and is instrumental in guiding the curved mesh generation. Additionally, we derive an explicit gradient formula with respect to mesh parameters, facilitating the adaptive and efficient optimization of these parameters to fully leverage the capabilities of cubic Bézier curves. Through experimental and comparative analyses with state‐of‐the‐art methods, our approach demonstrates a significant enhancement in both numerical accuracy and visual quality.

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Publication Details

Journal
Computer Graphics Forum
Published
2024-10-01
DOI
https://doi.org/10.1111/cgf.15232
Citations
3
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
1.90

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article

Curved Image Triangulation Based on Differentiable Rendering

Wanyi Wang, Zhonggui Chen, Lincong Fang, Juan Cao
3 citations
Computer Graphics Forum
Computer Graphics and Visualization Techniques
1.90
article

Curved Image Triangulation Based on Differentiable Rendering

Wanyi Wang, Zhonggui Chen, Lincong Fang, Juan Cao
article en
3 citations

Abstract

Abstract Image triangulation methods, which decompose an image into a series of triangles, are fundamental in artistic creation and image processing. This paper introduces a novel framework that integrates cubic Bézier curves into image triangulation, enabling the precise reconstruction of curved image features. Our developed framework constructs a well‐structured curved triangle mesh, effectively preventing overlaps between curves. A refined energy function, grounded in differentiable rendering, establishes a direct link between mesh geometry and rendering effects and is instrumental in guiding the curved mesh generation. Additionally, we derive an explicit gradient formula with respect to mesh parameters, facilitating the adaptive and efficient optimization of these parameters to fully leverage the capabilities of cubic Bézier curves. Through experimental and comparative analyses with state‐of‐the‐art methods, our approach demonstrates a significant enhancement in both numerical accuracy and visual quality.

Computer Graphics ForumVol. 43(7)
Xiamen University (CN), Zhejiang University of Finance and Economics (CN)
National Natural Science Foundation of China, Natural Science Foundation of Fujian Province, Fundamental Research Funds for the Central Universities
Affordable and clean energy
Openalex Percentile: Top 8%
Computer Graphics and Visualization Techniques
1.90
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Curved Image Triangulation Based on Differentiable Rendering — Wanyi Wang, Zhonggui Chen, et al. · Computer Graphics Forum (2024) | TGRS Research Map | TGRS