Deep‐Learning‐Based Facial Retargeting Using Local Patches

Abstract In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been very successful, challenges arise when the retargeting is performed on stylized or exaggerated 3D characters that deviate significantly from human facial structures. In this scenario, it is important to consider the target character's facial structure and possible range of motion to preserve the semantics assumed by the original facial motions after the retargeting. To achieve this, we propose a local patch‐based retargeting method that transfers facial animations captured in a source performance video to a target stylized 3D character. Our method consists of three modules. The Automatic Patch Extraction Module extracts local patches from the source video frame. These patches are processed through the Reenactment Module to generate correspondingly re‐enacted target local patches. The Weight Estimation Module calculates the animation parameters for the target character at every frame for the creation of a complete facial animation sequence. Extensive experiments demonstrate that our method can successfully transfer the semantic meaning of source facial expressions to stylized characters with considerable variations in facial feature proportion.

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Institutions

Publication Details

Journal
Computer Graphics Forum
Published
2024-10-25
DOI
https://doi.org/10.1111/cgf.15263
Citations
1
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
0.25

Funders

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article

Deep‐Learning‐Based Facial Retargeting Using Local Patches

Junyong Noh, Yeonsoo Choi, Sunjin Jung, Sihun Cha et al.
1 citations
Computer Graphics Forum
Face recognition and analysis
0.25
article

Deep‐Learning‐Based Facial Retargeting Using Local Patches

Junyong Noh, Yeonsoo Choi, Sunjin Jung, Sihun Cha, Seonghyeon Kim
article en
1 citations

Abstract

Abstract In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been very successful, challenges arise when the retargeting is performed on stylized or exaggerated 3D characters that deviate significantly from human facial structures. In this scenario, it is important to consider the target character's facial structure and possible range of motion to preserve the semantics assumed by the original facial motions after the retargeting. To achieve this, we propose a local patch‐based retargeting method that transfers facial animations captured in a source performance video to a target stylized 3D character. Our method consists of three modules. The Automatic Patch Extraction Module extracts local patches from the source video frame. These patches are processed through the Reenactment Module to generate correspondingly re‐enacted target local patches. The Weight Estimation Module calculates the animation parameters for the target character at every frame for the creation of a complete facial animation sequence. Extensive experiments demonstrate that our method can successfully transfer the semantic meaning of source facial expressions to stylized characters with considerable variations in facial feature proportion.

Computer Graphics ForumVol. 44(1)
Korea Advanced Institute of Science and Technology (KR), National Emergency Management Agency (KR)
Ministry of Science and ICT, South Korea, Institute for Information and Communications Technology Promotion
Openalex Percentile: Top 46%
Face recognition and analysis
0.25
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Deep‐Learning‐Based Facial Retargeting Using Local Patches — Junyong Noh, Yeonsoo Choi, et al. · Computer Graphics Forum (2024) | TGRS Research Map | TGRS