Navigating Attention-Centric: A Machine Learning Approach to EMG-Based Hand Gesture Recognition for Interactive RC Car

This research investigates the application of electromyogram (EMG) signals for real-time human-computer interaction through the control of an RC vehicle using hand gestures. By employing a dual-channel EMG sensor, EMG signals associated with four distinct hand gestures were collected from ten participants. These signals were processed to extract both time-domain and frequency-domain features. A classification model was developed using a dataset of signals produced by four different gestures performed with two hands. This model, trained using a Boosted Trees learning algorithm, achieved an accuracy of 84.1% in gesture recognition. The findings highlight the viability of EMG-based interfaces for interactive device control and potential advancements in assistive technology.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.1109/pemc61721.2024.10726353
Citations
4
Primary Topic
Muscle activation and electromyography studies
Type
article
Field-Weighted Citation Impact
0.74
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article

Navigating Attention-Centric: A Machine Learning Approach to EMG-Based Hand Gesture Recognition for Interactive RC Car

Mohammed Aad Khudhair, Husam A. Neamah, Magd Saeed Dhaiban
4 citations
Muscle activation and electromyography studies
0.74
article

Navigating Attention-Centric: A Machine Learning Approach to EMG-Based Hand Gesture Recognition for Interactive RC Car

Mohammed Aad Khudhair, Husam A. Neamah, Magd Saeed Dhaiban
article en
4 citations

Abstract

This research investigates the application of electromyogram (EMG) signals for real-time human-computer interaction through the control of an RC vehicle using hand gestures. By employing a dual-channel EMG sensor, EMG signals associated with four distinct hand gestures were collected from ten participants. These signals were processed to extract both time-domain and frequency-domain features. A classification model was developed using a dataset of signals produced by four different gestures performed with two hands. This model, trained using a Boosted Trees learning algorithm, achieved an accuracy of 84.1% in gesture recognition. The findings highlight the viability of EMG-based interfaces for interactive device control and potential advancements in assistive technology.

University of Debrecen (HU)
Openalex Percentile: Top 32%
Muscle activation and electromyography studies
0.74
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