Player-vs.-Player Game Design and Pricing: A Tournament Design Perspective

This paper examines how game developers can effectively design player-versus-player (PvP) games while balancing revenue and player engagement. In many PvP games, the ability to purchase powerful items creates a “pay-to-win” environment, often frustrating nonpaying players. To address this issue, this paper proposes a tournament design model that allows developers to create different game versions with varying advantages, influencing players’ chances of winning. The findings indicate that this approach enhances developers’ pricing flexibility and mitigates competition between versions. By offering multiple free versions alongside paid options, developers can engage players who may be unwilling to spend money, thereby translating their willingness to play into other players’ willingness to pay. Furthermore, the model shows that tournament design can significantly increase profits, particularly among players with limited budgets. Ultimately, this strategy benefits both developers and players, fostering a win-win outcome for the gaming community. This work elucidates the rationale of the freemium model that offers differentiated free versions in games with PvP battles.

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Publication Details

Journal
Information Systems Research
Published
2024-10-25
DOI
https://doi.org/10.1287/isre.2023.0258
Citations
2
Primary Topic
Consumer Market Behavior and Pricing
Type
article
Field-Weighted Citation Impact
0.88
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article

Player-vs.-Player Game Design and Pricing: A Tournament Design Perspective

Zenan Wu, Cheng Zhang, Yifan Dou, Haowen Deng
2 citations
Information Systems Research
Consumer Market Behavior and Pricing
0.88
article

Player-vs.-Player Game Design and Pricing: A Tournament Design Perspective

Zenan Wu, Cheng Zhang, Yifan Dou, Haowen Deng
article en
2 citations

Abstract

This paper examines how game developers can effectively design player-versus-player (PvP) games while balancing revenue and player engagement. In many PvP games, the ability to purchase powerful items creates a “pay-to-win” environment, often frustrating nonpaying players. To address this issue, this paper proposes a tournament design model that allows developers to create different game versions with varying advantages, influencing players’ chances of winning. The findings indicate that this approach enhances developers’ pricing flexibility and mitigates competition between versions. By offering multiple free versions alongside paid options, developers can engage players who may be unwilling to spend money, thereby translating their willingness to play into other players’ willingness to pay. Furthermore, the model shows that tournament design can significantly increase profits, particularly among players with limited budgets. Ultimately, this strategy benefits both developers and players, fostering a win-win outcome for the gaming community. This work elucidates the rationale of the freemium model that offers differentiated free versions in games with PvP battles.

Information Systems ResearchVol. 36(3)
Peking University (CN), Fudan University (CN)
Openalex Percentile: Top 19%
Consumer Market Behavior and Pricing
0.88
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