CuDA2: An Approach for Incorporating Traitor Agents Into Cooperative Multiagent Systems

Cooperative multiagent reinforcement learning (CMARL) strategies are well known to be vulnerable to adversarial perturbations. Previous works on adversarial attacks have primarily focused on glass-box attacks that directly perturb the states or actions of victim agents, often in scenarios with a limited number of attacks. However, gaining complete access to victim agents in real-world environments is exceedingly difficult. To create more realistic adversarial attacks, we introduce a novel method that involves injecting traitor agents into the CMARL system. We model this problem as a traitor Markov decision process (TMDP), where traitors cannot directly attack the victim agents but can influence their formation or positioning through collisions. In TMDP, traitors are trained using the same MARL algorithm as the victim agents, with their reward function set as the negative of the victim agents' reward. Despite this, the training efficiency for traitors remains low because it is challenging for them to directly associate their actions with the victim agents' rewards. To address this issue, we propose the curiosity-driven adversarial attack (CuDA2) framework. CuDA2 enhances the efficiency and aggressiveness of attacks on the specified victim agents' policies while maintaining the optimal policy invariance of the traitors. Specifically, we employ a pretrained random network distillation module, where the extra reward generated by the RND module encourages traitors to explore states unencountered by the victim agents. Extensive experiments on various scenarios from SMAC demonstrate that our CuDA2 framework offers comparable or superior adversarial attack capabilities compared to other baselines.

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Publication Details

Journal
IEEE Transactions on Games
Published
2024-10-24
DOI
https://doi.org/10.1109/tg.2024.3485726
Primary Topic
Multi-Agent Systems and Negotiation
Type
article
Field-Weighted Citation Impact
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article

CuDA2: An Approach for Incorporating Traitor Agents Into Cooperative Multiagent Systems

Zipeng Dai, Jian Zhao, Zhen Chen, Yong Liao et al.
IEEE Transactions on Games
Multi-Agent Systems and Negotiation
article

CuDA2: An Approach for Incorporating Traitor Agents Into Cooperative Multiagent Systems

Zipeng Dai, Jian Zhao, Zhen Chen, Yong Liao, Yunlei Zhao
article en

Abstract

Cooperative multiagent reinforcement learning (CMARL) strategies are well known to be vulnerable to adversarial perturbations. Previous works on adversarial attacks have primarily focused on glass-box attacks that directly perturb the states or actions of victim agents, often in scenarios with a limited number of attacks. However, gaining complete access to victim agents in real-world environments is exceedingly difficult. To create more realistic adversarial attacks, we introduce a novel method that involves injecting traitor agents into the CMARL system. We model this problem as a traitor Markov decision process (TMDP), where traitors cannot directly attack the victim agents but can influence their formation or positioning through collisions. In TMDP, traitors are trained using the same MARL algorithm as the victim agents, with their reward function set as the negative of the victim agents' reward. Despite this, the training efficiency for traitors remains low because it is challenging for them to directly associate their actions with the victim agents' rewards. To address this issue, we propose the curiosity-driven adversarial attack (CuDA2) framework. CuDA2 enhances the efficiency and aggressiveness of attacks on the specified victim agents' policies while maintaining the optimal policy invariance of the traitors. Specifically, we employ a pretrained random network distillation module, where the extra reward generated by the RND module encourages traitors to explore states unencountered by the victim agents. Extensive experiments on various scenarios from SMAC demonstrate that our CuDA2 framework offers comparable or superior adversarial attack capabilities compared to other baselines.

IEEE Transactions on GamesVol. 17(2)
Beijing Institute of Technology (CN), University of Science and Technology of China (CN)
Openalex Percentile: Top 83%
Multi-Agent Systems and Negotiation
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