Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality

On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user’s body. Unlike traditional screen-based interfaces, on-body menus enable users to interact with virtual options or icons visually attached to their physical form. In this paper, We investigated the impact of the creation process on the effectiveness of on-body menus, comparing first-person, third-person, and mirror perspectives. Our first study ( N = 12) revealed that the mirror perspective led to faster creation times and more accurate recall compared to the other two perspectives. To further explore user preferences, we conducted a second study ( N = 18) utilizing a VR system with integrated body tracking. By combining distributions of icons from both studies ( N = 30), we confirmed significant preferences in on-body menu placement based on icon category ( e.g. , Social Media icons were consistently placed on forearms). We also discovered associations between categories, such as Leisure and Social Media icons frequently co-occurring. Our findings highlight the importance of the creation process, uncover user preferences for on-body menu organization, and provide insights to guide the development of intuitive and effective on-body interactions within virtual environments.

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Institutions

Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-24
DOI
https://doi.org/10.1145/3698136
Citations
11
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
4.09

Funders

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article

Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality

Pan Hui, Xiang Li, Jan Gugenheimer, Hai‐Ning Liang et al.
11 citations
Proceedings of the ACM on Human-Computer Interaction
Virtual Reality Applications and Impacts
4.09
article

Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality

Pan Hui, Xiang Li, Jan Gugenheimer, Hai‐Ning Liang, Per Ola Kristensson, Wei He, Shan Jin
article en
11 citations

Abstract

On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user’s body. Unlike traditional screen-based interfaces, on-body menus enable users to interact with virtual options or icons visually attached to their physical form. In this paper, We investigated the impact of the creation process on the effectiveness of on-body menus, comparing first-person, third-person, and mirror perspectives. Our first study ( N = 12) revealed that the mirror perspective led to faster creation times and more accurate recall compared to the other two perspectives. To further explore user preferences, we conducted a second study ( N = 18) utilizing a VR system with integrated body tracking. By combining distributions of icons from both studies ( N = 30), we confirmed significant preferences in on-body menu placement based on icon category ( e.g. , Social Media icons were consistently placed on forearms). We also discovered associations between categories, such as Leisure and Social Media icons frequently co-occurring. Our findings highlight the importance of the creation process, uncover user preferences for on-body menu organization, and provide insights to guide the development of intuitive and effective on-body interactions within virtual environments.

Proceedings of the ACM on Human-Computer InteractionVol. 8(ISS)
Télécom Paris (FR), University of Cambridge (GB), Technische Universität Darmstadt (DE), Laboratoire Traitement et Communication de l’Information (FR)
Carnegie Mellon University, Hong Kong Polytechnic University, China Scholarship Council, Engineering and Physical Sciences Research Council
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
4.09
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