Comparison of Unencumbered Interaction Technique for Head-Mounted Displays

Head Mounted Displays (HMDs) are gaining more public attention. With the advancement of tracking technologies, they are incorporating unencumbered interaction techniques to address the need for user-friendly and efficient interaction techniques for day-to-day activities. While there is a good understanding of the different interaction techniques individually, very little research has been done to compare them directly. This would be vital to understanding their strengths and weaknesses in different contexts and building better synergies among them. This paper uses a target selection task to compare the performance and user preferences for four interaction techniques: gaze-pinch, ray pointer, hand-proximate user interface, and direct mid-air interactions. Results indicate that the gaze-pinch interaction technique required significantly more time to complete the task than the others, whose time to complete was similar. However, in terms of preferences and errors, the interaction techniques mostly performed similar.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-10-24
DOI
https://doi.org/10.1145/3698146
Citations
1
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.37
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article

Comparison of Unencumbered Interaction Technique for Head-Mounted Displays

Shariff AM Faleel, Pourang Irani, Rajveer Sodhi
1 citations
Proceedings of the ACM on Human-Computer Interaction
Interactive and Immersive Displays
0.37
article

Comparison of Unencumbered Interaction Technique for Head-Mounted Displays

Shariff AM Faleel, Pourang Irani, Rajveer Sodhi
article en
1 citations

Abstract

Head Mounted Displays (HMDs) are gaining more public attention. With the advancement of tracking technologies, they are incorporating unencumbered interaction techniques to address the need for user-friendly and efficient interaction techniques for day-to-day activities. While there is a good understanding of the different interaction techniques individually, very little research has been done to compare them directly. This would be vital to understanding their strengths and weaknesses in different contexts and building better synergies among them. This paper uses a target selection task to compare the performance and user preferences for four interaction techniques: gaze-pinch, ray pointer, hand-proximate user interface, and direct mid-air interactions. Results indicate that the gaze-pinch interaction technique required significantly more time to complete the task than the others, whose time to complete was similar. However, in terms of preferences and errors, the interaction techniques mostly performed similar.

Proceedings of the ACM on Human-Computer InteractionVol. 8(ISS)
University of British Columbia (CA), Kelowna General Hospital (CA), University of British Columbia, Okanagan Campus (CA)
Openalex Percentile: Top 38%
Interactive and Immersive Displays
0.37
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Comparison of Unencumbered Interaction Technique for Head-Mounted Displays — Shariff AM Faleel, Pourang Irani, et al. · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS