Gamification of Food Selection and Nutrition Education in Virtual Reality
The increasing global prevalence of obesity and related health issues underscores the need for innovative dietary interventions. This paper explores the potential of combining gamification and Virtual Reality (VR) to promote healthier eating habits among young adults. By creating an interactive VR food environment with engaging game elements, we aim to assess the impact of gamified VR intervention on nutritional knowledge and attitudes. Preliminary results show an increase in nutritional understanding and awareness, though further research is necessary for statistical validation. This study suggests that VR-based gamified interventions could be a promising tool for nutrition education, behavior modification, and virtual food selection.
Authors
- Margrethe Horlyck-Romanovsky (ORCID: https://orcid.org/0000-0002-2146-2744)
- Oyewole Oyekoya (ORCID: https://orcid.org/0000-0001-7032-0964)
- Cláudia Klein (ORCID: https://orcid.org/0000-0001-8470-7617)
Institutions
- Vassar College (US)
- Hunter College (US)
- Brooklyn College (US)
Publication Details
- Published
- 2024-10-24
- DOI
- https://doi.org/10.1145/3696762.3698057
- Citations
- 2
- Primary Topic
- Education and Learning Interventions
- Type
- article
- Field-Weighted Citation Impact
- 1.56
Funders
- National Science Foundation