Gamification of Food Selection and Nutrition Education in Virtual Reality

The increasing global prevalence of obesity and related health issues underscores the need for innovative dietary interventions. This paper explores the potential of combining gamification and Virtual Reality (VR) to promote healthier eating habits among young adults. By creating an interactive VR food environment with engaging game elements, we aim to assess the impact of gamified VR intervention on nutritional knowledge and attitudes. Preliminary results show an increase in nutritional understanding and awareness, though further research is necessary for statistical validation. This study suggests that VR-based gamified interventions could be a promising tool for nutrition education, behavior modification, and virtual food selection.

Authors

Institutions

Publication Details

Published
2024-10-24
DOI
https://doi.org/10.1145/3696762.3698057
Citations
2
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
1.56

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gamification of Food Selection and Nutrition Education in Virtual Reality

Margrethe Horlyck-Romanovsky, Oyewole Oyekoya, Cláudia Klein
2 citations
Education and Learning Interventions
1.56
article

Gamification of Food Selection and Nutrition Education in Virtual Reality

Margrethe Horlyck-Romanovsky, Oyewole Oyekoya, Cláudia Klein
article en
2 citations

Abstract

The increasing global prevalence of obesity and related health issues underscores the need for innovative dietary interventions. This paper explores the potential of combining gamification and Virtual Reality (VR) to promote healthier eating habits among young adults. By creating an interactive VR food environment with engaging game elements, we aim to assess the impact of gamified VR intervention on nutritional knowledge and attitudes. Preliminary results show an increase in nutritional understanding and awareness, though further research is necessary for statistical validation. This study suggests that VR-based gamified interventions could be a promising tool for nutrition education, behavior modification, and virtual food selection.

Vassar College (US), Hunter College (US), Brooklyn College (US)
National Science Foundation
Zero hunger
Openalex Percentile: Top 12%
Education and Learning Interventions
1.56
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Gamification of Food Selection and Nutrition Education in Virtual Reality — Margrethe Horlyck-Romanovsky, Oyewole Oyekoya, et al. · (2024) | TGRS Research Map | TGRS