Pengembangan Media Pembelajaran Video Animasi Berbasis Powtoon pada Mata Pelajaran Teknologi Perkantoran Kelas X SMK Satya Bhakti 2 Jakarta

This study aims to develop video-based interactive learning media using the Powtoon application for Office Technology lessons in class X SMK Satya Bhakti 2 Jakarta. The method used in this research is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The evaluation results show that the developed learning media is very feasible to use, with an average score of 92.17% from media experts and 96.19% from material experts, both of which fall into the category of ‘Very Feasible.’ This research is expected to increase the effectiveness of learning and attract students' interest in understanding the subject matter.

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Publication Details

Journal
Jurnal Syntax Admiration
Published
2024-10-23
DOI
https://doi.org/10.46799/jsa.v5i10.1527
Citations
1
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.78
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article

Pengembangan Media Pembelajaran Video Animasi Berbasis Powtoon pada Mata Pelajaran Teknologi Perkantoran Kelas X SMK Satya Bhakti 2 Jakarta

Darma Rika Swaramarinda, Roni Faslah, Ni Ketut Sapta Ningrum
1 citations
Jurnal Syntax Admiration
Educational Methods and Media Use
0.78
article

Pengembangan Media Pembelajaran Video Animasi Berbasis Powtoon pada Mata Pelajaran Teknologi Perkantoran Kelas X SMK Satya Bhakti 2 Jakarta

Darma Rika Swaramarinda, Roni Faslah, Ni Ketut Sapta Ningrum
article en
1 citations

Abstract

This study aims to develop video-based interactive learning media using the Powtoon application for Office Technology lessons in class X SMK Satya Bhakti 2 Jakarta. The method used in this research is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The evaluation results show that the developed learning media is very feasible to use, with an average score of 92.17% from media experts and 96.19% from material experts, both of which fall into the category of ‘Very Feasible.’ This research is expected to increase the effectiveness of learning and attract students' interest in understanding the subject matter.

Jurnal Syntax AdmirationVol. 5(10)
State University of Jakarta (ID)
Openalex Percentile: Top 20%
Educational Methods and Media Use
0.78
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