The music rhythm tour board game for rhythmic sight-reading

Board games are recognised for their positive impact on learning across various disciplines. Despite their benefits, there is a noticeable lack of focus on utilising board games within music education. This study examined the effects of the music rhythm tour board game on rhythmic sight-reading ability among music learners aged 13–18 who completed their theory of music grade one. The quasi-experimental design involved a pre-test, gameplay sessions, and post-test with 36 participants from a music learning centre. The Music Rhythmic Reading Test (MRRT) measured participants' rhythmic efficiency, focusing on note duration, timing, and tempo. Data analysis involved descriptive statistics and paired t-tests, revealing significant post-test improvements in rhythmic sight-reading. Additionally, the analysis showed decreased rhythmic errors post-intervention. The results highlight the effectiveness of the music rhythm tour board game in enhancing rhythmic sight-reading skills and promoting game-based interventions in music education.

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Publication Details

Journal
International Journal of Innovation and Learning
Published
2024-10-22
DOI
https://doi.org/10.1504/ijil.2025.10067327
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The music rhythm tour board game for rhythmic sight-reading

Chwen Jen Chen, Denny Robert
International Journal of Innovation and Learning
Educational Games and Gamification
article

The music rhythm tour board game for rhythmic sight-reading

Chwen Jen Chen, Denny Robert
article en

Abstract

Board games are recognised for their positive impact on learning across various disciplines. Despite their benefits, there is a noticeable lack of focus on utilising board games within music education. This study examined the effects of the music rhythm tour board game on rhythmic sight-reading ability among music learners aged 13–18 who completed their theory of music grade one. The quasi-experimental design involved a pre-test, gameplay sessions, and post-test with 36 participants from a music learning centre. The Music Rhythmic Reading Test (MRRT) measured participants' rhythmic efficiency, focusing on note duration, timing, and tempo. Data analysis involved descriptive statistics and paired t-tests, revealing significant post-test improvements in rhythmic sight-reading. Additionally, the analysis showed decreased rhythmic errors post-intervention. The results highlight the effectiveness of the music rhythm tour board game in enhancing rhythmic sight-reading skills and promoting game-based interventions in music education.

International Journal of Innovation and LearningVol. 1(1)
Universiti Malaysia Sarawak (MY)
Openalex Percentile: Top 77%
Educational Games and Gamification
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