Players’ continuous willingness to play in MOBA game ranking mode: through the lens of self-determination theory and social comparison theory

Multiplayer Online Battle Arena (MOBA) games are a popular genre in the current gaming field, and the highly competitive ranking mode is one of the core parts of the gameplay, and the study of the factors affecting players’ continuous willingness to play is a necessary issue to ensure the sustainable profitability of these games. This study has developed a conceptual model delineating the continuous willingness of players within the MOBA game ranking mode, employing the frameworks of self-determination theory (SDT) and social comparison theory (SCT). In this study, 396 valid data samples were collected using questionnaire method. The results show that, social comparison enhances players’ continuous willingness and avatar identification, and indirectly enhances their continuous willingness through mediation by avatar identification, while game frustration has a significant positive moderating effect in both paths. This study contributes to both theoretical explorations and practical approaches to MOBA game ranking mode.

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Publication Details

Journal
Humanities and Social Sciences Communications
Published
2024-10-22
DOI
https://doi.org/10.1057/s41599-024-03934-1
Citations
3
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
3.40
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article

Players’ continuous willingness to play in MOBA game ranking mode: through the lens of self-determination theory and social comparison theory

Xiufeng Lin, Xiaohong Mo, Tiansheng Xia, Shiyao Ding et al.
3 citations
Humanities and Social Sciences Communications
Impact of Technology on Adolescents
3.40
article

Players’ continuous willingness to play in MOBA game ranking mode: through the lens of self-determination theory and social comparison theory

Xiufeng Lin, Xiaohong Mo, Tiansheng Xia, Shiyao Ding, Qi Su
article en
3 citations

Abstract

Multiplayer Online Battle Arena (MOBA) games are a popular genre in the current gaming field, and the highly competitive ranking mode is one of the core parts of the gameplay, and the study of the factors affecting players’ continuous willingness to play is a necessary issue to ensure the sustainable profitability of these games. This study has developed a conceptual model delineating the continuous willingness of players within the MOBA game ranking mode, employing the frameworks of self-determination theory (SDT) and social comparison theory (SCT). In this study, 396 valid data samples were collected using questionnaire method. The results show that, social comparison enhances players’ continuous willingness and avatar identification, and indirectly enhances their continuous willingness through mediation by avatar identification, while game frustration has a significant positive moderating effect in both paths. This study contributes to both theoretical explorations and practical approaches to MOBA game ranking mode.

Humanities and Social Sciences CommunicationsVol. 11(1)
Guangdong University of Technology (CN)
Reduced inequalities
Openalex Percentile: Top 7%
Impact of Technology on Adolescents
3.40
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Players’ continuous willingness to play in MOBA game ranking mode: through the lens of self-determination theory and social comparison theory — Xiufeng Lin, Xiaohong Mo, et al. · Humanities and Social Sciences Communications (2024) | TGRS Research Map | TGRS