FROM SKETCH TO ANIMATED 3D MODEL: THEATRICAL COSTUME DESIGN

Theatre costume design is a demanding process that requires the collaboration of the play's creative team, including the director and performers. Traditionally, the process involved phases such as sketching, tailoring, sewing, and fitting. Nowadays, these phases have been transformed through digital reconstruction, clothing simulation, and motion-tracking tools. This paper aims to illustrate the theatrical costume design process using Tibor Vajda's play Pygmalion as a case study and to explore how modern technology can breathe new life into the process. The study examines the costume design workflow, from the initial sketching to crafting costumes that meet the play's specifications. The characters' costumes were redesigned using Marvelous Designer, and the movement of Miljana Kravić’s character Eliza Doolittle was recreated using motion-tracking achieved with Wonder Dynamics. The result of this approach was a Blender animation that could serve as a costume-fitting preview for the creative team. This study provides insights for future projects, including the potential for three-dimensional theatrical productions emphasizing performers and scenography along with costumes, especially for plays that have been withdrawn from the repertoire.

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Publication Details

Published
2024-10-22
DOI
https://doi.org/10.24867/grid-2024-p30
Primary Topic
Fashion and Cultural Textiles
Type
article
Field-Weighted Citation Impact
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article

FROM SKETCH TO ANIMATED 3D MODEL: THEATRICAL COSTUME DESIGN

Bojan Banjanin, Ivan Pinćjer, Tamara Ilić
Fashion and Cultural Textiles
article

FROM SKETCH TO ANIMATED 3D MODEL: THEATRICAL COSTUME DESIGN

Bojan Banjanin, Ivan Pinćjer, Tamara Ilić
article en

Abstract

Theatre costume design is a demanding process that requires the collaboration of the play's creative team, including the director and performers. Traditionally, the process involved phases such as sketching, tailoring, sewing, and fitting. Nowadays, these phases have been transformed through digital reconstruction, clothing simulation, and motion-tracking tools. This paper aims to illustrate the theatrical costume design process using Tibor Vajda's play Pygmalion as a case study and to explore how modern technology can breathe new life into the process. The study examines the costume design workflow, from the initial sketching to crafting costumes that meet the play's specifications. The characters' costumes were redesigned using Marvelous Designer, and the movement of Miljana Kravić’s character Eliza Doolittle was recreated using motion-tracking achieved with Wonder Dynamics. The result of this approach was a Blender animation that could serve as a costume-fitting preview for the creative team. This study provides insights for future projects, including the potential for three-dimensional theatrical productions emphasizing performers and scenography along with costumes, especially for plays that have been withdrawn from the repertoire.

Openalex Percentile: Top 78%
Fashion and Cultural Textiles
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FROM SKETCH TO ANIMATED 3D MODEL: THEATRICAL COSTUME DESIGN — Bojan Banjanin, Ivan Pinćjer, et al. · (2024) | TGRS Research Map | TGRS