FROM SKETCH TO ANIMATED 3D MODEL: THEATRICAL COSTUME DESIGN
Theatre costume design is a demanding process that requires the collaboration of the play's creative team, including the director and performers. Traditionally, the process involved phases such as sketching, tailoring, sewing, and fitting. Nowadays, these phases have been transformed through digital reconstruction, clothing simulation, and motion-tracking tools. This paper aims to illustrate the theatrical costume design process using Tibor Vajda's play Pygmalion as a case study and to explore how modern technology can breathe new life into the process. The study examines the costume design workflow, from the initial sketching to crafting costumes that meet the play's specifications. The characters' costumes were redesigned using Marvelous Designer, and the movement of Miljana Kravić’s character Eliza Doolittle was recreated using motion-tracking achieved with Wonder Dynamics. The result of this approach was a Blender animation that could serve as a costume-fitting preview for the creative team. This study provides insights for future projects, including the potential for three-dimensional theatrical productions emphasizing performers and scenography along with costumes, especially for plays that have been withdrawn from the repertoire.
Authors
- Bojan Banjanin (ORCID: https://orcid.org/0000-0003-3617-745X)
- Ivan Pinćjer (ORCID: https://orcid.org/0000-0002-6986-4179)
- Tamara Ilić (ORCID: https://orcid.org/0009-0002-2540-7280)
Publication Details
- Published
- 2024-10-22
- DOI
- https://doi.org/10.24867/grid-2024-p30
- Primary Topic
- Fashion and Cultural Textiles
- Type
- article
- Field-Weighted Citation Impact
- 0.00