GAME DESIGN STUDIES: THROUGH THE EDUCATIONAL PRISM

One of the most challenging and maybe most important tasks of working as a professor and instructor is creating a purposeful and engaging curriculum program. To convey the right theoretical information and practical knowledge, professors go through an iterative process of learning through self- education, teaching, correcting, and adjusting their teaching approach. One must embark on the journey of self-discovery, proper communication, and willingness to change and adapt the curriculum to meet the requirements of industry standards, students, and technology. This paper aims to give insight into the iterative process of creating a curriculum program and practical tasks for students in the third year of Graphic Engineering and Design studies on the subject of Computer Games. Also, the process of transferring skills, acquired by working as an instructor for Unreal Engine and Unreal Editor for Fortnite and collaborating with the game designers, in the classroom will be discussed. As a result of this paper, some guidelines for designing curriculum programs for teaching game design and game development are proposed.

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Publication Details

Published
2024-10-22
DOI
https://doi.org/10.24867/grid-2024-p84
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

GAME DESIGN STUDIES: THROUGH THE EDUCATIONAL PRISM

Savka Adamović, Jelena Kerac, Bojan Banjanin, Rastko Milošević
Digital Games and Media
article

GAME DESIGN STUDIES: THROUGH THE EDUCATIONAL PRISM

Savka Adamović, Jelena Kerac, Bojan Banjanin, Rastko Milošević
article en

Abstract

One of the most challenging and maybe most important tasks of working as a professor and instructor is creating a purposeful and engaging curriculum program. To convey the right theoretical information and practical knowledge, professors go through an iterative process of learning through self- education, teaching, correcting, and adjusting their teaching approach. One must embark on the journey of self-discovery, proper communication, and willingness to change and adapt the curriculum to meet the requirements of industry standards, students, and technology. This paper aims to give insight into the iterative process of creating a curriculum program and practical tasks for students in the third year of Graphic Engineering and Design studies on the subject of Computer Games. Also, the process of transferring skills, acquired by working as an instructor for Unreal Engine and Unreal Editor for Fortnite and collaborating with the game designers, in the classroom will be discussed. As a result of this paper, some guidelines for designing curriculum programs for teaching game design and game development are proposed.

Openalex Percentile: Top 71%
Digital Games and Media
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GAME DESIGN STUDIES: THROUGH THE EDUCATIONAL PRISM — Savka Adamović, Jelena Kerac, et al. · (2024) | TGRS Research Map | TGRS