GAME DESIGN STUDIES: THROUGH THE EDUCATIONAL PRISM
One of the most challenging and maybe most important tasks of working as a professor and instructor is creating a purposeful and engaging curriculum program. To convey the right theoretical information and practical knowledge, professors go through an iterative process of learning through self- education, teaching, correcting, and adjusting their teaching approach. One must embark on the journey of self-discovery, proper communication, and willingness to change and adapt the curriculum to meet the requirements of industry standards, students, and technology. This paper aims to give insight into the iterative process of creating a curriculum program and practical tasks for students in the third year of Graphic Engineering and Design studies on the subject of Computer Games. Also, the process of transferring skills, acquired by working as an instructor for Unreal Engine and Unreal Editor for Fortnite and collaborating with the game designers, in the classroom will be discussed. As a result of this paper, some guidelines for designing curriculum programs for teaching game design and game development are proposed.
Authors
- Savka Adamović (ORCID: https://orcid.org/0000-0003-1649-4482)
- Jelena Kerac (ORCID: https://orcid.org/0009-0009-2697-9580)
- Bojan Banjanin (ORCID: https://orcid.org/0000-0003-3617-745X)
- Rastko Milošević (ORCID: https://orcid.org/0000-0002-0669-7959)
Publication Details
- Published
- 2024-10-22
- DOI
- https://doi.org/10.24867/grid-2024-p84
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00