Gamification in the Design of Virtual Patients for Swedish Military Medics to Support Trauma Training: Interaction Analysis and Semistructured Interview Study

Gamification in the design of VPs represents a promising approach to military medical training, offering a platform for medics to practice medical and tactical decision-making in a risk-free environment. The insights gained by the study may encourage designing VPs with game elements, as well as including possibly wrong decisions, their consequences, and relevant feedback, that may support military medics' reflections and decision-making.

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Publication Details

Journal
JMIR Serious Games
Published
2024-10-22
DOI
https://doi.org/10.2196/63390
Citations
5
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.95
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article

Gamification in the Design of Virtual Patients for Swedish Military Medics to Support Trauma Training: Interaction Analysis and Semistructured Interview Study

Natalia Stathakarou, Klas Karlgren, Andrzej A. Kononowicz, Erik Mattsson
5 citations
JMIR Serious Games
Educational Games and Gamification
3.95
article

Gamification in the Design of Virtual Patients for Swedish Military Medics to Support Trauma Training: Interaction Analysis and Semistructured Interview Study

Natalia Stathakarou, Klas Karlgren, Andrzej A. Kononowicz, Erik Mattsson
article en
5 citations

Abstract

Gamification in the design of VPs represents a promising approach to military medical training, offering a platform for medics to practice medical and tactical decision-making in a risk-free environment. The insights gained by the study may encourage designing VPs with game elements, as well as including possibly wrong decisions, their consequences, and relevant feedback, that may support military medics' reflections and decision-making.

JMIR Serious GamesVol. 12
Jagiellonian University (PL), Swedish Armed Forces (SE), Western Norway University of Applied Sciences (NO), Karolinska Institutet (SE), Stockholm South General Hospital (SE), Tokyo Metropolitan University (JP)
Peace, Justice and strong institutions
Openalex Percentile: Top 6%
Educational Games and Gamification
3.95
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