Efficient Environment Map Rendering Based on Decomposition

Abstract This paper presents an efficient environment map sampling algorithm designed to render high‐quality, low‐noise images with only a few light samples, making it ideal for real‐time applications. We observe that bright pixels in the environment map produce high‐frequency shading effects, such as sharp shadows and shading, while the rest influence the overall tone of the scene. Building on this insight, our approach differs from existing techniques by categorizing the pixels in an environment map into emissive and non‐emissive regions and developing specialized algorithms tailored to the distinct properties of each region. By decomposing the environment lighting, we ensure that light sources are deposited on bright pixels, leading to more accurate shadows and specular highlights. Additionally, this strategy allows us to exploit the smoothness in the low‐frequency component by rendering a smaller image with more lights, thereby enhancing shading accuracy. Extensive experiments demonstrate that our method significantly reduces shadow artefacts and image noise compared to previous techniques, while also achieving lower numerical errors across a range of illumination types, particularly under limited sample conditions.

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Publication Details

Journal
Computer Graphics Forum
Published
2024-10-22
DOI
https://doi.org/10.1111/cgf.15264
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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Efficient Environment Map Rendering Based on Decomposition

Yuting Wu
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

Efficient Environment Map Rendering Based on Decomposition

Yuting Wu
article en

Abstract

Abstract This paper presents an efficient environment map sampling algorithm designed to render high‐quality, low‐noise images with only a few light samples, making it ideal for real‐time applications. We observe that bright pixels in the environment map produce high‐frequency shading effects, such as sharp shadows and shading, while the rest influence the overall tone of the scene. Building on this insight, our approach differs from existing techniques by categorizing the pixels in an environment map into emissive and non‐emissive regions and developing specialized algorithms tailored to the distinct properties of each region. By decomposing the environment lighting, we ensure that light sources are deposited on bright pixels, leading to more accurate shadows and specular highlights. Additionally, this strategy allows us to exploit the smoothness in the low‐frequency component by rendering a smaller image with more lights, thereby enhancing shading accuracy. Extensive experiments demonstrate that our method significantly reduces shadow artefacts and image noise compared to previous techniques, while also achieving lower numerical errors across a range of illumination types, particularly under limited sample conditions.

Computer Graphics ForumVol. 44(1)
National Taipei University (TW)
National Science and Technology Council
Sustainable cities and communities
Openalex Percentile: Top 63%
Computer Graphics and Visualization Techniques
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