Implementing gamification in campus canteen using MDA framework: an overview

This study describes the creation of a mobile-based gamification design for an online canteen system. Long lunch queues make students feel uncomfortable ordering food in the canteen, although student comfort is very important. The increasing number of students causes long queues, resulting in significantly shorter lunch hours and causing discomfort for students. To address this issue, the campus might develop an online canteen using gamification. Gamification is a method that applies gaming knowledge to create experiences that encourage and engage people in non-game environment. Compared to traditional canteen systems, an online canteen that uses gamification can provide students with new experiences by offering attractive rewards, increasing motivation to order food and beverages online, and minimizing the perception of long lineups. Although this proposed design has not yet been tested, researchers believe it has practical applications.

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Institutions

Publication Details

Journal
International Journal of Informatics and Communication Technology (IJ-ICT)
Published
2024-10-22
DOI
https://doi.org/10.11591/ijict.v13i3.pp422-427
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Implementing gamification in campus canteen using MDA framework: an overview

Florentia Novena Wibowo, Gunawan Wang
1 citations
International Journal of Informatics and Communication Technology (IJ-ICT)
Educational Games and Gamification
0.79
article

Implementing gamification in campus canteen using MDA framework: an overview

Florentia Novena Wibowo, Gunawan Wang
article en
1 citations

Abstract

This study describes the creation of a mobile-based gamification design for an online canteen system. Long lunch queues make students feel uncomfortable ordering food in the canteen, although student comfort is very important. The increasing number of students causes long queues, resulting in significantly shorter lunch hours and causing discomfort for students. To address this issue, the campus might develop an online canteen using gamification. Gamification is a method that applies gaming knowledge to create experiences that encourage and engage people in non-game environment. Compared to traditional canteen systems, an online canteen that uses gamification can provide students with new experiences by offering attractive rewards, increasing motivation to order food and beverages online, and minimizing the perception of long lineups. Although this proposed design has not yet been tested, researchers believe it has practical applications.

International Journal of Informatics and Communication Technology (IJ-ICT)Vol. 13(3)
Binus University (ID)
Openalex Percentile: Top 23%
Educational Games and Gamification
0.79
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Implementing gamification in campus canteen using MDA framework: an overview — Florentia Novena Wibowo, Gunawan Wang · International Journal of Informatics and Communication Technology (IJ-ICT) (2024) | TGRS Research Map | TGRS