How Video Passthrough Headsets Influence Perception of Self and Others

With the increasing adoption of mixed reality (MR) headsets with video passthrough functionality, concerns over perceptual and social effects have surfaced. Building on prior qualitative findings, 1 this study quantitatively investigates the impact of video passthrough on users. Forty participants completed a body transfer task twice, once while wearing a headset in video passthrough and once without a headset. Using video passthrough induced simulator sickness, created social absence (another person in the physical room feels less present), altered self-reported body schema, and distorted distance perception. On the other hand, compared with past research that showed perceptual aftereffects from video passthrough, the current study found none. We discuss the broader implications for the widespread adoption of MR headsets and their impact on theories surrounding presence and body transfer.

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Publication Details

Journal
Cyberpsychology Behavior and Social Networking
Published
2024-10-22
DOI
https://doi.org/10.1089/cyber.2024.0398
Citations
7
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
2.60
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article

How Video Passthrough Headsets Influence Perception of Self and Others

Monique Santoso, Jeremy N. Bailenson
7 citations
Cyberpsychology Behavior and Social Networking
Virtual Reality Applications and Impacts
2.60
article

How Video Passthrough Headsets Influence Perception of Self and Others

Monique Santoso, Jeremy N. Bailenson
article en
7 citations

Abstract

With the increasing adoption of mixed reality (MR) headsets with video passthrough functionality, concerns over perceptual and social effects have surfaced. Building on prior qualitative findings, 1 this study quantitatively investigates the impact of video passthrough on users. Forty participants completed a body transfer task twice, once while wearing a headset in video passthrough and once without a headset. Using video passthrough induced simulator sickness, created social absence (another person in the physical room feels less present), altered self-reported body schema, and distorted distance perception. On the other hand, compared with past research that showed perceptual aftereffects from video passthrough, the current study found none. We discuss the broader implications for the widespread adoption of MR headsets and their impact on theories surrounding presence and body transfer.

Cyberpsychology Behavior and Social NetworkingVol. 27(11)
Stanford University (US)
Reduced inequalities
Openalex Percentile: Top 10%
Virtual Reality Applications and Impacts
2.60
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How Video Passthrough Headsets Influence Perception of Self and Others — Monique Santoso, Jeremy N. Bailenson · Cyberpsychology Behavior and Social Networking (2024) | TGRS Research Map | TGRS