Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation

This study provides initial evidence that Lumi Nova may be associated with improved outcomes for those aged 7-12 years seeking anxiety treatment in real-world settings. However, the lack of a control comparator group and information about concurrent treatments accessed by the young people, in addition to substantial attrition, limited the analysis that could be conducted and confidence in the conclusions drawn.

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Institutions

Publication Details

Journal
JMIR Mental Health
Published
2024-10-22
DOI
https://doi.org/10.2196/52866
Citations
2
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
0.82

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article

Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation

Brioney Gee, Jess Garner, Jon Wilson, Bonnie Teague et al.
2 citations
JMIR Mental Health
Digital Mental Health Interventions
0.82
article

Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation

Brioney Gee, Jess Garner, Jon Wilson, Bonnie Teague, Tim Clarke, Andrew Laphan, Georgianna Coote
article en
2 citations

Abstract

This study provides initial evidence that Lumi Nova may be associated with improved outcomes for those aged 7-12 years seeking anxiety treatment in real-world settings. However, the lack of a control comparator group and information about concurrent treatments accessed by the young people, in addition to substantial attrition, limited the analysis that could be conducted and confidence in the conclusions drawn.

JMIR Mental HealthVol. 11
University of East Anglia (GB), Norfolk and Suffolk NHS Foundation Trust (GB)
National Institute for Health and Care Research, Department of Health and Social Care, Invention for Innovation Programme, Invention for Innovation
Openalex Percentile: Top 24%
Digital Mental Health Interventions
0.82
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Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation — Brioney Gee, Jess Garner, et al. · JMIR Mental Health (2024) | TGRS Research Map | TGRS