Gaming the conflict: <i>Fursan Al-Aqsa’s</i> narrative of the Israeli-Palestinian struggle and its reception through moral disengagement

This study explores Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque (developed by Nidal Nijm Games in 2022) highlighting its role in the portrayal of the Israeli-Palestinian conflict as a paradigm between propaganda and entertainment. By examining the game’s discourse, and its impact on player perceptions, this research sheds light on how video games can shape understanding and engagement with geopolitical issues. The research utilises Albert Bandura’s concept of moral disengagement to analyse the game’s content and its reception on platforms like Twitch and YouTube. By assessing how the game frames moral considerations through its narrative and gameplay, this study reveals the potential of digital games to affect player perceptions and contribute to the broader media landscape surrounding political issues. The analysis also explores the reception and re-interpretation of the game by players and content creators, thus offering insights into the complex interplay between video game content, ideological influence, and audience engagement.

Authors

Institutions

Publication Details

Journal
Convergence The International Journal of Research into New Media Technologies
Published
2024-10-22
DOI
https://doi.org/10.1177/13548565241295571
Citations
2
Primary Topic
Jewish and Middle Eastern Studies
Type
article
Field-Weighted Citation Impact
2.26

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gaming the conflict: Fursan Al-Aqsa’s narrative of the Israeli-Palestinian struggle and its reception through moral disengagement

Raquel Quevedo Redondo, Salvador Gómez‐García, Antonio-Cesar Moreno-Cantano
2 citations
Convergence The International Journal of Research into New Media Technologies
Jewish and Middle Eastern Studies
2.26
article

Gaming the conflict: Fursan Al-Aqsa’s narrative of the Israeli-Palestinian struggle and its reception through moral disengagement

Raquel Quevedo Redondo, Salvador Gómez‐García, Antonio-Cesar Moreno-Cantano
article en
2 citations

Abstract

This study explores Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque (developed by Nidal Nijm Games in 2022) highlighting its role in the portrayal of the Israeli-Palestinian conflict as a paradigm between propaganda and entertainment. By examining the game’s discourse, and its impact on player perceptions, this research sheds light on how video games can shape understanding and engagement with geopolitical issues. The research utilises Albert Bandura’s concept of moral disengagement to analyse the game’s content and its reception on platforms like Twitch and YouTube. By assessing how the game frames moral considerations through its narrative and gameplay, this study reveals the potential of digital games to affect player perceptions and contribute to the broader media landscape surrounding political issues. The analysis also explores the reception and re-interpretation of the game by players and content creators, thus offering insights into the complex interplay between video game content, ideological influence, and audience engagement.

Convergence The International Journal of Research into New Media Technologies
Universidad de Valladolid (ES), Universidad Complutense de Madrid (ES)
Ministerio de Ciencia e Innovación
Openalex Percentile: Top 10%
Jewish and Middle Eastern Studies
2.26
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.