Prediction of Attention Groups and Big Five Personality Traits from Gaze Features Collected from an Outlier Search Game

This study explores the intersection of personality, attention and task performance in traditional 2D and immersive virtual reality (VR) environments. A visual search task was developed that required participants to find anomalous images embedded in normal background images in 3D space. Experiments were conducted with 30 subjects who performed the task in 2D and VR environments while their eye movements were tracked. Following an exploratory correlation analysis, we applied machine learning techniques to investigate the predictive power of gaze features on human data derived from different data collection methods. Our proposed methodology consists of a pipeline of steps for extracting fixation and saccade features from raw gaze data and training machine learning models to classify the Big Five personality traits and attention-related processing speed/accuracy levels computed from the Group Bourdon test. The models achieved above-chance predictive performance in both 2D and VR settings despite visually complex 3D stimuli. We also explored further relationships between task performance, personality traits and attention characteristics.

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Publication Details

Journal
Journal of Imaging
Published
2024-10-16
DOI
https://doi.org/10.3390/jimaging10100255
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.74
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article

Prediction of Attention Groups and Big Five Personality Traits from Gaze Features Collected from an Outlier Search Game

Rachid R. Saboundji, Kinga Bettina Faragó, Violetta Firyaridi
2 citations
Journal of Imaging
Virtual Reality Applications and Impacts
0.74
article

Prediction of Attention Groups and Big Five Personality Traits from Gaze Features Collected from an Outlier Search Game

Rachid R. Saboundji, Kinga Bettina Faragó, Violetta Firyaridi
article en
2 citations

Abstract

This study explores the intersection of personality, attention and task performance in traditional 2D and immersive virtual reality (VR) environments. A visual search task was developed that required participants to find anomalous images embedded in normal background images in 3D space. Experiments were conducted with 30 subjects who performed the task in 2D and VR environments while their eye movements were tracked. Following an exploratory correlation analysis, we applied machine learning techniques to investigate the predictive power of gaze features on human data derived from different data collection methods. Our proposed methodology consists of a pipeline of steps for extracting fixation and saccade features from raw gaze data and training machine learning models to classify the Big Five personality traits and attention-related processing speed/accuracy levels computed from the Group Bourdon test. The models achieved above-chance predictive performance in both 2D and VR settings despite visually complex 3D stimuli. We also explored further relationships between task performance, personality traits and attention characteristics.

Journal of ImagingVol. 10(10)
Eötvös Loránd University (HU)
Openalex Percentile: Top 27%
Virtual Reality Applications and Impacts
0.74
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Prediction of Attention Groups and Big Five Personality Traits from Gaze Features Collected from an Outlier Search Game — Rachid R. Saboundji, Kinga Bettina Faragó, et al. · Journal of Imaging (2024) | TGRS Research Map | TGRS