Using 3D Hand Pose Data in Recognizing Human–Object Interaction and User Identification for Extended Reality Systems

Object detection and action/gesture recognition have become imperative in security and surveillance fields, finding extensive applications in everyday life. Advancement in such technologies will help in furthering cybersecurity and extended reality systems through the accurate identification of users and their interactions, which plays a pivotal role in the security management of an entity and providing an immersive experience. Essentially, it enables the identification of human–object interaction to track actions and behaviors along with user identification. Yet, it is performed by traditional camera-based methods with high difficulties and challenges since occlusion, different camera viewpoints, and background noise lead to significant appearance variation. Deep learning techniques also demand large and labeled datasets and a large amount of computational power. In this paper, a novel approach to the recognition of human–object interactions and the identification of interacting users is proposed, based on three-dimensional hand pose data from an egocentric camera view. A multistage approach that integrates object detection with interaction recognition and user identification using the data from hand joints and vertices is proposed. Our approach uses a statistical attribute-based model for feature extraction and representation. The proposed technique is tested on the HOI4D dataset using the XGBoost classifier, achieving an average F1-score of 81% for human–object interaction and an average F1-score of 80% for user identification, hence proving to be effective. This technique is mostly targeted for extended reality systems, as proper interaction recognition and users identification are the keys to keeping systems secure and personalized. Its relevance extends into cybersecurity, augmented reality, virtual reality, and human–robot interactions, offering a potent solution for security enhancement along with enhancing interactivity in such systems.

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Information
Published
2024-10-12
DOI
https://doi.org/10.3390/info15100629
Citations
2
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.50
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article

Using 3D Hand Pose Data in Recognizing Human–Object Interaction and User Identification for Extended Reality Systems

Amanullah Yasin, Fiza Murtaza, Muhammad Awais Azam, Danish Hamid et al.
2 citations
Information
Human Pose and Action Recognition
0.50
article

Using 3D Hand Pose Data in Recognizing Human–Object Interaction and User Identification for Extended Reality Systems

Amanullah Yasin, Fiza Murtaza, Muhammad Awais Azam, Danish Hamid, Muhammad Ehatisham Ul Haq
article en
2 citations

Abstract

Object detection and action/gesture recognition have become imperative in security and surveillance fields, finding extensive applications in everyday life. Advancement in such technologies will help in furthering cybersecurity and extended reality systems through the accurate identification of users and their interactions, which plays a pivotal role in the security management of an entity and providing an immersive experience. Essentially, it enables the identification of human–object interaction to track actions and behaviors along with user identification. Yet, it is performed by traditional camera-based methods with high difficulties and challenges since occlusion, different camera viewpoints, and background noise lead to significant appearance variation. Deep learning techniques also demand large and labeled datasets and a large amount of computational power. In this paper, a novel approach to the recognition of human–object interactions and the identification of interacting users is proposed, based on three-dimensional hand pose data from an egocentric camera view. A multistage approach that integrates object detection with interaction recognition and user identification using the data from hand joints and vertices is proposed. Our approach uses a statistical attribute-based model for feature extraction and representation. The proposed technique is tested on the HOI4D dataset using the XGBoost classifier, achieving an average F1-score of 81% for human–object interaction and an average F1-score of 80% for user identification, hence proving to be effective. This technique is mostly targeted for extended reality systems, as proper interaction recognition and users identification are the keys to keeping systems secure and personalized. Its relevance extends into cybersecurity, augmented reality, virtual reality, and human–robot interactions, offering a potent solution for security enhancement along with enhancing interactivity in such systems.

InformationVol. 15(10)
Whitecliffe College of Arts and Design (NZ), Air University (PK)
Openalex Percentile: Top 34%
Human Pose and Action Recognition
0.50
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