Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms

Neurodivergent children spend most of their time in neurodiverse schools alongside their neurotypical peers and often face social exclusion. Inclusive play activities are a strong vehicle of inclusion. Unfortunately, games designed for the specific needs of neurodiverse groups are scarce. Given the potential of robots to support play, we led a co-design process to build an inclusive robotic game for neurodiverse classrooms. We conducted five co-design workshops, engaging 80 children from neurodiverse classrooms in designing an inclusive game. Employing the resulting design insights, we iteratively prototyped and playtested a tabletop robotic game leveraging off-the-shelf robots. Reflecting upon our findings, we discuss how the longitudinal co-design process (rather than the resulting game) was key in allowing children the space to learn how to accommodate accessibility needs and create inclusive play experiences. We posit the use of co-design to enhance children’s interpersonal relationships, fosters feelings of ownership, and encourages appropriation practices as a strategy to sustain inclusive experiences that extend beyond project timelines or artefact designs.

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Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3663548.3675664
Citations
9
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
3.71
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article

Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms

Patrícia Piedade, Hugo Nicolau, Rui Prada, Isabel Neto et al.
9 citations
Teaching and Learning Programming
3.71
article

Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms

Patrícia Piedade, Hugo Nicolau, Rui Prada, Isabel Neto, Ana Cristina Pires
article en
9 citations

Abstract

Neurodivergent children spend most of their time in neurodiverse schools alongside their neurotypical peers and often face social exclusion. Inclusive play activities are a strong vehicle of inclusion. Unfortunately, games designed for the specific needs of neurodiverse groups are scarce. Given the potential of robots to support play, we led a co-design process to build an inclusive robotic game for neurodiverse classrooms. We conducted five co-design workshops, engaging 80 children from neurodiverse classrooms in designing an inclusive game. Employing the resulting design insights, we iteratively prototyped and playtested a tabletop robotic game leveraging off-the-shelf robots. Reflecting upon our findings, we discuss how the longitudinal co-design process (rather than the resulting game) was key in allowing children the space to learn how to accommodate accessibility needs and create inclusive play experiences. We posit the use of co-design to enhance children’s interpersonal relationships, fosters feelings of ownership, and encourages appropriation practices as a strategy to sustain inclusive experiences that extend beyond project timelines or artefact designs.

Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento (PT), University of Lisbon (PT)
Reduced inequalities
Openalex Percentile: Top 6%
Teaching and Learning Programming
3.71
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