Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity

Generative AI (GAI) is proliferating, and among its many applications are to support creative work (e.g., generating text, images, music) and to enhance accessibility (e.g., captions of images and audio). As GAI evolves, creatives must consider how (or how not) to incorporate these tools into their practices. In this paper, we present interviews at the intersection of these applications. We learned from 10 creatives with disabilities who intentionally use and do not use GAI in and around their creative work. Their mediums ranged from audio engineering to leatherwork, and they collectively experienced a variety of disabilities, from sensory to motor to invisible disabilities. We share cross-cutting themes of their access hacks, how creative practice and access work become entangled, and their perspectives on how GAI should and should not fit into their workflows. In turn, we offer qualities of accessible creativity with responsible AI that can inform future research.

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Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3663548.3675644
Citations
11
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
3.77
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article

Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity

Cynthia L. Bennett, Renee Shelby, Negar Rostamzadeh, Shaun K. Kane
11 citations
Tactile and Sensory Interactions
3.77
article

Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity

Cynthia L. Bennett, Renee Shelby, Negar Rostamzadeh, Shaun K. Kane
article en
11 citations

Abstract

Generative AI (GAI) is proliferating, and among its many applications are to support creative work (e.g., generating text, images, music) and to enhance accessibility (e.g., captions of images and audio). As GAI evolves, creatives must consider how (or how not) to incorporate these tools into their practices. In this paper, we present interviews at the intersection of these applications. We learned from 10 creatives with disabilities who intentionally use and do not use GAI in and around their creative work. Their mediums ranged from audio engineering to leatherwork, and they collectively experienced a variety of disabilities, from sensory to motor to invisible disabilities. We share cross-cutting themes of their access hacks, how creative practice and access work become entangled, and their perspectives on how GAI should and should not fit into their workflows. In turn, we offer qualities of accessible creativity with responsible AI that can inform future research.

Google (United States) (US), Google (Canada) (CA)
Reduced inequalities
Openalex Percentile: Top 6%
Tactile and Sensory Interactions
3.77
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