Penerapan Teknologi Augmented Reality sebagai Media Pembelajaran Komponen Elektronika: Mata Kuliah Elektronika Dasar

This study aims to apply Augmented Reality (AR) technology as a learning media for electronic components using Android. Augmented Reality technology is growing rapidly and is used in various fields such as education. By using Android devices as a platform, users can integrate Augmented Reality into applications that can be used for the introduction of electronic components, by pointing the camera to the marker in the application, augmented reality and information about the function of the electronic component will appear. In this study, the authors used the Multimedia Development Life Cycle (MDLC) method which is a structured approach to designing, developing, and releasing creative and effective multimedia content. In the research that has been done, the results obtained are augmented reality applications for the introduction of android-based electronic components.

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Publication Details

Journal
VISA Journal of Vision and Ideas
Published
2024-09-23
DOI
https://doi.org/10.47467/visa.v4i3.5168
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Penerapan Teknologi Augmented Reality sebagai Media Pembelajaran Komponen Elektronika: Mata Kuliah Elektronika Dasar

A.R. Budiman Putra, Dedi Kurniawan
VISA Journal of Vision and Ideas
Blockchain Technology in Education and Learning
article

Penerapan Teknologi Augmented Reality sebagai Media Pembelajaran Komponen Elektronika: Mata Kuliah Elektronika Dasar

A.R. Budiman Putra, Dedi Kurniawan
article en

Abstract

This study aims to apply Augmented Reality (AR) technology as a learning media for electronic components using Android. Augmented Reality technology is growing rapidly and is used in various fields such as education. By using Android devices as a platform, users can integrate Augmented Reality into applications that can be used for the introduction of electronic components, by pointing the camera to the marker in the application, augmented reality and information about the function of the electronic component will appear. In this study, the authors used the Multimedia Development Life Cycle (MDLC) method which is a structured approach to designing, developing, and releasing creative and effective multimedia content. In the research that has been done, the results obtained are augmented reality applications for the introduction of android-based electronic components.

VISA Journal of Vision and IdeasVol. 4(3)
Universitas Bina Darma (ID)
Openalex Percentile: Top 71%
Blockchain Technology in Education and Learning
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Penerapan Teknologi Augmented Reality sebagai Media Pembelajaran Komponen Elektronika: Mata Kuliah Elektronika Dasar — A.R. Budiman Putra, Dedi Kurniawan · VISA Journal of Vision and Ideas (2024) | TGRS Research Map | TGRS