Exploring the Accessibility of Social Virtual Reality for People with ADHD and Autism: Preliminary Insights

Social virtual reality (VR) has become one of the most popular forms of VR. However, despite years of research on how VR interventions can be useful as diagnostic or therapeutic tools for neurodivergent (ND) users, there has been little examination of how accessible social VR may be for such ND individuals. In this paper, we describe an ongoing user study with participants who self-identify with both autism and ADHD (AuDHD) and also self-identify with facing frequent challenges with social interaction. So far, we have recruited four AuDHD participants; we had each participant briefly explore a world on a popular commercial social VR platform and then reflect on this experience afterward in a longer interview section. Through this process, we uncovered various accessibility challenges in social VR, such as difficulties with navigating social norms or managing certain sensory inputs. We also noted ideas on potential accommodations, like a text-based prompt system that can suggest “appropriate” conversation responses. Our work outlines opportunities to improve the accessibility of social VR for an often-overlooked user group.

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Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3663548.3687134
Citations
7
Primary Topic
Attention Deficit Hyperactivity Disorder
Type
article
Field-Weighted Citation Impact
2.70
Controls
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article

Exploring the Accessibility of Social Virtual Reality for People with ADHD and Autism: Preliminary Insights

Lucy Jiang, Woojin Ko, Shiri Azenkot, Jazmin Collins et al.
7 citations
Attention Deficit Hyperactivity Disorder
2.70
article

Exploring the Accessibility of Social Virtual Reality for People with ADHD and Autism: Preliminary Insights

Lucy Jiang, Woojin Ko, Shiri Azenkot, Jazmin Collins, Andrea Stevenson Won, Steven Yu Lin, Tanisha Shende
article en
7 citations

Abstract

Social virtual reality (VR) has become one of the most popular forms of VR. However, despite years of research on how VR interventions can be useful as diagnostic or therapeutic tools for neurodivergent (ND) users, there has been little examination of how accessible social VR may be for such ND individuals. In this paper, we describe an ongoing user study with participants who self-identify with both autism and ADHD (AuDHD) and also self-identify with facing frequent challenges with social interaction. So far, we have recruited four AuDHD participants; we had each participant briefly explore a world on a popular commercial social VR platform and then reflect on this experience afterward in a longer interview section. Through this process, we uncovered various accessibility challenges in social VR, such as difficulties with navigating social norms or managing certain sensory inputs. We also noted ideas on potential accommodations, like a text-based prompt system that can suggest “appropriate” conversation responses. Our work outlines opportunities to improve the accessibility of social VR for an often-overlooked user group.

Cornell University (US), Oberlin College (US)
Reduced inequalities
Openalex Percentile: Top 9%
Attention Deficit Hyperactivity Disorder
2.70
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