Insights from Immersive Learning: Using Sentiment Analysis and Real-time Narration to Refine ASL Instruction in Virtual Reality

Immersive virtual reality presents a rich opportunity for learning signed languages, given the immersive environment’s ability to represent three-dimensional information. We developed a proof-of-concept American Sign Language (ASL) learning in immersive virtual reality (VR), named ASL Champ! Twelve hearing non- or novice signers played one full level of the game, during which they were asked to provide concurrent think-aloud (CTA) commentary, narrating their experience as they played in real time. We conducted a sentiment analysis from recordings of the CTA and subsequent open-ended questions and qualitatively assessed the narrations for salient themes. The analysis revealed specific aspects of the users’ experiences that were most likely to lead to positive or negative expressions during the CTA and the question session. The factors that had the most impact on user sentiment were the success of the sign recognition in the game and the extent to which users found the game intuitive or self-explanatory. We also found that users with more technology anxiety were more positive about the game. We also qualitatively examined user comments, revealing their real-time game experiences. This work provides insights into which aspects of an ASL learning VR game are most important for user experiences. We conclude with takeaway recommendations for future virtual or augmented reality sign language learning games.

Authors

Institutions

Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3663548.3688503
Citations
1
Primary Topic
Subtitles and Audiovisual Media
Type
article
Field-Weighted Citation Impact
2.78
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Insights from Immersive Learning: Using Sentiment Analysis and Real-time Narration to Refine ASL Instruction in Virtual Reality

Lorna C. Quandt, Md. Shahinur Alam, Joseph Palagano
1 citations
Subtitles and Audiovisual Media
2.78
article

Insights from Immersive Learning: Using Sentiment Analysis and Real-time Narration to Refine ASL Instruction in Virtual Reality

Lorna C. Quandt, Md. Shahinur Alam, Joseph Palagano
article en
1 citations

Abstract

Immersive virtual reality presents a rich opportunity for learning signed languages, given the immersive environment’s ability to represent three-dimensional information. We developed a proof-of-concept American Sign Language (ASL) learning in immersive virtual reality (VR), named ASL Champ! Twelve hearing non- or novice signers played one full level of the game, during which they were asked to provide concurrent think-aloud (CTA) commentary, narrating their experience as they played in real time. We conducted a sentiment analysis from recordings of the CTA and subsequent open-ended questions and qualitatively assessed the narrations for salient themes. The analysis revealed specific aspects of the users’ experiences that were most likely to lead to positive or negative expressions during the CTA and the question session. The factors that had the most impact on user sentiment were the success of the sign recognition in the game and the extent to which users found the game intuitive or self-explanatory. We also found that users with more technology anxiety were more positive about the game. We also qualitatively examined user comments, revealing their real-time game experiences. This work provides insights into which aspects of an ASL learning VR game are most important for user experiences. We conclude with takeaway recommendations for future virtual or augmented reality sign language learning games.

Gallaudet University (US)
Quality Education
Openalex Percentile: Top 9%
Subtitles and Audiovisual Media
2.78
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.