Supporting Sound Accessibility by Exploring Sound Augmentations in Virtual Reality

To increase VR sound accessibility for deaf and hard of hearing users, previous work has substituted sounds with visual or haptic feedback. However, many DHH people (e.g., those with partial hearing) can also benefit from modifying audio (e.g., changing volume based on priorities) instead of fully substituting it with another modality. In this demo paper, we present a toolkit that allows modifying sounds in VR to support DHH people. We designed and implemented 18 VR sound modification tools spanning four categories, including prioritizing sounds, modifying sound parameters, providing spatial assistance, and adding additional sounds. We present five demo scenarios with tools incorporated, covering common VR use cases.

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Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3663548.3688525
Citations
1
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.34
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article

Supporting Sound Accessibility by Exploring Sound Augmentations in Virtual Reality

Xinyun Cao, Dhruv Jain
1 citations
Tactile and Sensory Interactions
0.34
article

Supporting Sound Accessibility by Exploring Sound Augmentations in Virtual Reality

Xinyun Cao, Dhruv Jain
article en
1 citations

Abstract

To increase VR sound accessibility for deaf and hard of hearing users, previous work has substituted sounds with visual or haptic feedback. However, many DHH people (e.g., those with partial hearing) can also benefit from modifying audio (e.g., changing volume based on priorities) instead of fully substituting it with another modality. In this demo paper, we present a toolkit that allows modifying sounds in VR to support DHH people. We designed and implemented 18 VR sound modification tools spanning four categories, including prioritizing sounds, modifying sound parameters, providing spatial assistance, and adding additional sounds. We present five demo scenarios with tools incorporated, covering common VR use cases.

University of Michigan (US), Michigan United (US)
Openalex Percentile: Top 40%
Tactile and Sensory Interactions
0.34
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