Towards Construction-Oriented Play for Vision-Diverse People

Playful forms of construction, both analog and digital, enable players of all ages to build whatever they imagine. Engaging in construction-oriented play grants diverse people a wide range of benefits, such as enhanced collaborative problem solving, gains in spatial reasoning, and increases in demonstrated creativity. However, the inaccessibility of construction-oriented play, especially in the digital medium, precludes blind and low-vision players from these important benefits. In this work, we sought to understand how construction-oriented play affects blind players’ lives and the access challenges they face. Through semi-structured interviews with 17 participants aged 10 to 48, we found that construction-oriented play provides BLV individuals with socialization, cultural inclusion, and therapeutic benefits, fostering creativity and expression; however, vision-diverse players often rely on tactile references, sighted assistance, and/or customized game modifications to overcome accessibility challenges. We contribute a qualitative empirical understanding of how blind and low-vision people are interacting with digital and tangible construction media and discuss future directions for more accessible construction-oriented play.

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Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3663548.3675607
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Towards Construction-Oriented Play for Vision-Diverse People

Nisha Devasia, Julie A. Kientz, Adrian Rodriguez, Michelle Pei
Augmented Reality Applications
article

Towards Construction-Oriented Play for Vision-Diverse People

Nisha Devasia, Julie A. Kientz, Adrian Rodriguez, Michelle Pei
article en

Abstract

Playful forms of construction, both analog and digital, enable players of all ages to build whatever they imagine. Engaging in construction-oriented play grants diverse people a wide range of benefits, such as enhanced collaborative problem solving, gains in spatial reasoning, and increases in demonstrated creativity. However, the inaccessibility of construction-oriented play, especially in the digital medium, precludes blind and low-vision players from these important benefits. In this work, we sought to understand how construction-oriented play affects blind players’ lives and the access challenges they face. Through semi-structured interviews with 17 participants aged 10 to 48, we found that construction-oriented play provides BLV individuals with socialization, cultural inclusion, and therapeutic benefits, fostering creativity and expression; however, vision-diverse players often rely on tactile references, sighted assistance, and/or customized game modifications to overcome accessibility challenges. We contribute a qualitative empirical understanding of how blind and low-vision people are interacting with digital and tangible construction media and discuss future directions for more accessible construction-oriented play.

University of Washington (US)
Jacobs Foundation
Sustainable cities and communities
Openalex Percentile: Top 82%
Augmented Reality Applications
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