Echolocation as an Accessible Navigation Tool in a Virtual 3D Environment

The heavy reliance on visuals in virtual environments creates significant challenges for blind and low-vision (BLV) individuals, effectively preventing them from navigating these spaces. This study investigates the efficacy of an implementation of active echolocation in a 3D virtual environment. We conducted a user study with 13 BLV participants to evaluate the effectiveness and usability of our implementation across six levels of spatial difficulty. Our data analysis revealed distinct navigation strategies and approaches used by participants. Four participants had a spatial cognitive approach, three had a pragmatic approach, and six had an inconclusive approach. Our results highlight both the potential and limitations of the implemented echolocation. Our analysis identified several limitations with our implementation. We propose alternative designs to enhance the echolocation ability and sound simulation. Additionally, we suggest improvements for future work on accessibility and usability of active echolocation tools in 3D virtual environments.

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Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3663548.3688547
Citations
2
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.69
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article

Echolocation as an Accessible Navigation Tool in a Virtual 3D Environment

Rick Kjeldsen, Mai Ricaplaza Thøgersen
2 citations
Tactile and Sensory Interactions
0.69
article

Echolocation as an Accessible Navigation Tool in a Virtual 3D Environment

Rick Kjeldsen, Mai Ricaplaza Thøgersen
article en
2 citations

Abstract

The heavy reliance on visuals in virtual environments creates significant challenges for blind and low-vision (BLV) individuals, effectively preventing them from navigating these spaces. This study investigates the efficacy of an implementation of active echolocation in a 3D virtual environment. We conducted a user study with 13 BLV participants to evaluate the effectiveness and usability of our implementation across six levels of spatial difficulty. Our data analysis revealed distinct navigation strategies and approaches used by participants. Four participants had a spatial cognitive approach, three had a pragmatic approach, and six had an inconclusive approach. Our results highlight both the potential and limitations of the implemented echolocation. Our analysis identified several limitations with our implementation. We propose alternative designs to enhance the echolocation ability and sound simulation. Additionally, we suggest improvements for future work on accessibility and usability of active echolocation tools in 3D virtual environments.

Aarhus University (DK)
Openalex Percentile: Top 30%
Tactile and Sensory Interactions
0.69
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Echolocation as an Accessible Navigation Tool in a Virtual 3D Environment — Rick Kjeldsen, Mai Ricaplaza Thøgersen · (2024) | TGRS Research Map | TGRS