Low Vision Boxing: Participatory Design of Adaptive Kickboxing Experiences with Low Vision Person

Visually impaired individuals often face challenges related to physical inactivity, stemming from limited accessibility to sports activities. While assistive technologies and adaptive sports have made progress, high-intensity contact sports remain largely inaccessible. This paper presents an approach to improve the accessibility of kickboxing for visually impaired individuals. We prioritize simple, immediate solutions that maximize the use of residual vision, diverging from conventional assistive technologies that rely on auditory or tactile feedback. Employing a participatory design methodology, we involved visually impaired individuals throughout the development process of specialized kickboxing equipment. This approach enabled us to address user-specific needs and challenges directly. Our research contributes to expanding sports participation opportunities for the visually impaired and fostering a more inclusive sports environment. We detail the development process of our adaptive kickboxing equipment and discuss its effectiveness in enhancing the sports experience for visually impaired individuals.

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Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3663548.3675619
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

Low Vision Boxing: Participatory Design of Adaptive Kickboxing Experiences with Low Vision Person

Kenta Yamamoto, Yoichi Ochiai, Ayaka Tsutsui, Kengo Tanaka et al.
1 citations
Virtual Reality Applications and Impacts
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article

Low Vision Boxing: Participatory Design of Adaptive Kickboxing Experiences with Low Vision Person

Kenta Yamamoto, Yoichi Ochiai, Ayaka Tsutsui, Kengo Tanaka, I Suzuki, Yinan Zhao
article en
1 citations

Abstract

Visually impaired individuals often face challenges related to physical inactivity, stemming from limited accessibility to sports activities. While assistive technologies and adaptive sports have made progress, high-intensity contact sports remain largely inaccessible. This paper presents an approach to improve the accessibility of kickboxing for visually impaired individuals. We prioritize simple, immediate solutions that maximize the use of residual vision, diverging from conventional assistive technologies that rely on auditory or tactile feedback. Employing a participatory design methodology, we involved visually impaired individuals throughout the development process of specialized kickboxing equipment. This approach enabled us to address user-specific needs and challenges directly. Our research contributes to expanding sports participation opportunities for the visually impaired and fostering a more inclusive sports environment. We detail the development process of our adaptive kickboxing equipment and discuss its effectiveness in enhancing the sports experience for visually impaired individuals.

University of Tsukuba (JP)
Openalex Percentile: Top 38%
Virtual Reality Applications and Impacts
0.37
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