Exploring Visual Scanning in Augmented Reality: Perspectives From Deaf and Hard of Hearing Users

Sensory-intensive and attention-demanding tasks like visual scanning, interacting with 3D objects, comprehending and following instructions, etc. are becoming more common in Augmented Reality (AR) environments as the technology expands through diverse fields. It is important to understand how these types of tasks are experienced by Deaf and Hard of Hearing (DHH) people, especially if those tasks involve any sound or compete with attention shifts (e.g., observing someone signing) in both real and virtual environments. Our current research specifically aims to identify the challenges that DHH users encounter when engaging in visual scanning in an AR environment. Using Angry Birds AR as a probe in our research, 11 DHH participants, with varying hearing abilities played seven rounds of the game, followed by a short structured interview and a long semi-structured interview. Our findings revealed that subtle audio cues and excessive visual indicators impacted participants’ performances negatively. Additionally, they positioned themselves strategically for maximum spatial awareness but faced challenges with AR visual cues due to the lighting conditions in the real environment. We further suggested design implications such as customizable, user-friendly haptic and textual feedback, and intelligent spatially aware mechanisms for AR.

Authors

Institutions

Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3663548.3688535
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring Visual Scanning in Augmented Reality: Perspectives From Deaf and Hard of Hearing Users

Sanzida Mojib Luna, Jiangnan Xu, Konstantinos Papangelis, Garreth W. Tigwell
Augmented Reality Applications
article

Exploring Visual Scanning in Augmented Reality: Perspectives From Deaf and Hard of Hearing Users

Sanzida Mojib Luna, Jiangnan Xu, Konstantinos Papangelis, Garreth W. Tigwell
article en

Abstract

Sensory-intensive and attention-demanding tasks like visual scanning, interacting with 3D objects, comprehending and following instructions, etc. are becoming more common in Augmented Reality (AR) environments as the technology expands through diverse fields. It is important to understand how these types of tasks are experienced by Deaf and Hard of Hearing (DHH) people, especially if those tasks involve any sound or compete with attention shifts (e.g., observing someone signing) in both real and virtual environments. Our current research specifically aims to identify the challenges that DHH users encounter when engaging in visual scanning in an AR environment. Using Angry Birds AR as a probe in our research, 11 DHH participants, with varying hearing abilities played seven rounds of the game, followed by a short structured interview and a long semi-structured interview. Our findings revealed that subtle audio cues and excessive visual indicators impacted participants’ performances negatively. Additionally, they positioned themselves strategically for maximum spatial awareness but faced challenges with AR visual cues due to the lighting conditions in the real environment. We further suggested design implications such as customizable, user-friendly haptic and textual feedback, and intelligent spatially aware mechanisms for AR.

Rochester Institute of Technology (US)
Quality Education
Openalex Percentile: Top 82%
Augmented Reality Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Exploring Visual Scanning in Augmented Reality: Perspectives From Deaf and Hard of Hearing Users — Sanzida Mojib Luna, Jiangnan Xu, et al. · (2024) | TGRS Research Map | TGRS