Co-designing a 3D-Printed Tactile Campus Map With Blind and Low-Vision University Students

Blind and low-vision (BLV) university students often encounter campus accessibility challenges that impede their ability to navigate campus environments effectively. The lack of customization offered by some navigational-focused assistive technologies (ATs) often falls short in addressing their diverse and specific navigational needs. 3D printing, a promising tool for creating affordable and personalized aids, has been explored as a method to create customized tactile maps to aid BLV individuals with general navigation. However, the use of 3D-printed tactile maps by BLV university students and the impact of their direct involvement in the design process remain largely unexplored. We employed a participatory design (PD) approach to engage BLV students from a university in the United States (U.S.) through semi-structured interviews and a co-design session to create a prototype 3D-printed tactile map. Additionally, we consulted with a blind rehabilitation and independence expert for insight into their perspective on AT and, more specifically, tactile maps and showed the prototype to a group of visually impaired youth and instructors visiting our university for feedback. We present and discuss our findings, provide an overview of the prototype design process, and outline future work.

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Publication Details

Published
2024-10-20
DOI
https://doi.org/10.1145/3663548.3688537
Citations
5
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.25
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article

Co-designing a 3D-Printed Tactile Campus Map With Blind and Low-Vision University Students

Foad Hamidi, Erin Higgins, Jennifer Posada, Kirk Andrew Crawford et al.
5 citations
Augmented Reality Applications
1.25
article

Co-designing a 3D-Printed Tactile Campus Map With Blind and Low-Vision University Students

Foad Hamidi, Erin Higgins, Jennifer Posada, Kirk Andrew Crawford, Yetunde Esther Okueso, Laura Lachin
article en
5 citations

Abstract

Blind and low-vision (BLV) university students often encounter campus accessibility challenges that impede their ability to navigate campus environments effectively. The lack of customization offered by some navigational-focused assistive technologies (ATs) often falls short in addressing their diverse and specific navigational needs. 3D printing, a promising tool for creating affordable and personalized aids, has been explored as a method to create customized tactile maps to aid BLV individuals with general navigation. However, the use of 3D-printed tactile maps by BLV university students and the impact of their direct involvement in the design process remain largely unexplored. We employed a participatory design (PD) approach to engage BLV students from a university in the United States (U.S.) through semi-structured interviews and a co-design session to create a prototype 3D-printed tactile map. Additionally, we consulted with a blind rehabilitation and independence expert for insight into their perspective on AT and, more specifically, tactile maps and showed the prototype to a group of visually impaired youth and instructors visiting our university for feedback. We present and discuss our findings, provide an overview of the prototype design process, and outline future work.

New York University (US), University of Maryland, Baltimore County (US)
Quality Education
Openalex Percentile: Top 19%
Augmented Reality Applications
1.25
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