The needs analysis in game-based self-directed learning for spatial design on creativity of spatial layout planning, interior decoration design, furnishings design and physical environment design among undergraduate students
This research aims to determine the needs for game-based learning in spatial design among undergraduate students at Suzhou University of Science and Technology in China. Teachers were deliberately selected as respondents and came from various backgrounds as subjects of needs analysis. Semi-structured interviews with three respondents selected through purposive sampling were used to collect data. Qualitative data obtained from interview sessions with teachers were analyzed into certain themes. Based on these findings, researchers categorized them into four themes, namely: (1) use of materials and sources to inspire learning about spatial design; (2) low utilization of game-based approaches; and (3) suitability of play-based activities. The analysis results indicate a lot of potential for developing game-based learning for spatial design so that instructors can actively engage undergraduate students in the subject. In addition to the four acknowledged principles, suggestions and specifics from our discussions with the educators would provide us with important information that we might use to expand the module's content. The module will be planned and constructed using the findings in the next step.
Authors
- Hendri Pratama (ORCID: https://orcid.org/0000-0002-0985-8156)
- Wee Hoe Tan (ORCID: https://orcid.org/0000-0001-7582-2859)
- Yan Li (ORCID: https://orcid.org/0000-0002-0640-1783)
- Shen Daouyuan
Institutions
- Sultan Idris Education University (MY)
- Suzhou University of Science and Technology (CN)
- UCSI University (MY)
Publication Details
- Journal
- Multidisciplinary Science Journal
- Published
- 2024-08-16
- DOI
- https://doi.org/10.31893/multiscience.2025023
- Primary Topic
- Spatial Cognition and Navigation
- Type
- article
- Field-Weighted Citation Impact
- 0.00