Look Ma, no markers: holistic performance capture without the hassle

We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture independently, involve complex and expensive hardware and a high degree of manual intervention from skilled operators. While machine-learning-based approaches exist to overcome these problems, they usually only support a single camera, often operate on a single part of the body, do not produce precise world-space results, and rarely generalize outside specific contexts. In this work, we introduce the first technique for markerfree, high-quality reconstruction of the complete human body, including eyes and tongue, without requiring any calibration, manual intervention or custom hardware. Our approach produces stable world-space results from arbitrary camera rigs as well as supporting varied capture environments and clothing. We achieve this through a hybrid approach that leverages machine learning models trained exclusively on synthetic data and powerful parametric models of human shape and motion. We evaluate our method on a number of body, face and hand reconstruction benchmarks and demonstrate state-of-the-art results that generalize on diverse datasets.

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Institutions

Publication Details

Journal
ACM Transactions on Graphics
Published
2024-11-19
DOI
https://doi.org/10.1145/3687772
Citations
8
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
1.99

Funders

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article

Look Ma, no markers: holistic performance capture without the hassle

Fatemeh Sadat Saleh, Mohammad Sadegh Aliakbarian, Zafiirah Hosenie, Charlie Hewitt et al.
8 citations
ACM Transactions on Graphics
Human Pose and Action Recognition
1.99
article

Look Ma, no markers: holistic performance capture without the hassle

Fatemeh Sadat Saleh, Mohammad Sadegh Aliakbarian, Zafiirah Hosenie, Charlie Hewitt, Shideh Rezaeifar, Lohit Petikam, Thomas J. Cashman, Tadas Baltrušaitis, Darren Cosker, Julien Valentin, Louis Florentin
article en
8 citations

Abstract

We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture independently, involve complex and expensive hardware and a high degree of manual intervention from skilled operators. While machine-learning-based approaches exist to overcome these problems, they usually only support a single camera, often operate on a single part of the body, do not produce precise world-space results, and rarely generalize outside specific contexts. In this work, we introduce the first technique for markerfree, high-quality reconstruction of the complete human body, including eyes and tongue, without requiring any calibration, manual intervention or custom hardware. Our approach produces stable world-space results from arbitrary camera rigs as well as supporting varied capture environments and clothing. We achieve this through a hybrid approach that leverages machine learning models trained exclusively on synthetic data and powerful parametric models of human shape and motion. We evaluate our method on a number of body, face and hand reconstruction benchmarks and demonstrate state-of-the-art results that generalize on diverse datasets.

ACM Transactions on GraphicsVol. 43(6)
Microsoft (Switzerland) (CH), Microsoft (France) (FR), Microsoft Research (United Kingdom) (GB), University of Bath (GB)
Engineering and Physical Sciences Research Council
Openalex Percentile: Top 12%
Human Pose and Action Recognition
1.99
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