Hand Gesture Recognition for Interactive On-Screen Drawing with Real-Time Subtitling for Teaching

This research presents the development of an innovative educational tool leveraging hand gesture recognition for interactive on-screen drawing with real-time subtitling. Built on OpenCV and Python, the platform enables educators to draw and manipulate digital content through intuitive hand gestures, enhancing classroom engagement. Additionally, real-time subtitle generation offers accessibility for hearing-impaired students by converting drawn content into text notes. This system addresses key challenges in traditional digital drawing tools, such as limited interaction methods and accessibility, aiming to deliver a more inclusive learning environment. Preliminary results indicate high recognition accuracy, smooth interaction, and potential for broader educational applications. Future improvements will involve expanding the gesture set and refining accuracy for complex gestures. Keywords: Hand Gesture Recognition, Interactive Learning, Real-Time Subtitling, Educational Technology, OpenCV

Authors

Publication Details

Journal
INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT
Published
2024-10-19
DOI
https://doi.org/10.55041/ijsrem38050
Primary Topic
Subtitles and Audiovisual Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Hand Gesture Recognition for Interactive On-Screen Drawing with Real-Time Subtitling for Teaching

Kiran Likhar, Shivani Lahurkar, Ravi Shahu, Halchal Gothwad et al.
INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT
Subtitles and Audiovisual Media
article

Hand Gesture Recognition for Interactive On-Screen Drawing with Real-Time Subtitling for Teaching

Kiran Likhar, Shivani Lahurkar, Ravi Shahu, Halchal Gothwad, Shubham Mahapure
article en

Abstract

This research presents the development of an innovative educational tool leveraging hand gesture recognition for interactive on-screen drawing with real-time subtitling. Built on OpenCV and Python, the platform enables educators to draw and manipulate digital content through intuitive hand gestures, enhancing classroom engagement. Additionally, real-time subtitle generation offers accessibility for hearing-impaired students by converting drawn content into text notes. This system addresses key challenges in traditional digital drawing tools, such as limited interaction methods and accessibility, aiming to deliver a more inclusive learning environment. Preliminary results indicate high recognition accuracy, smooth interaction, and potential for broader educational applications. Future improvements will involve expanding the gesture set and refining accuracy for complex gestures. Keywords: Hand Gesture Recognition, Interactive Learning, Real-Time Subtitling, Educational Technology, OpenCV

INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENTVol. 08(10)
Openalex Percentile: Top 69%
Subtitles and Audiovisual Media
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Hand Gesture Recognition for Interactive On-Screen Drawing with Real-Time Subtitling for Teaching — Kiran Likhar, Shivani Lahurkar, et al. · INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT (2024) | TGRS Research Map | TGRS