A roadmap for implementing VR-based teaching courses in archaeology

Virtual Reality (VR), as a component of Extended Reality (XR), enables the visualization and exploration of archaeological sites and artifacts that are otherwise inaccessible or lost due to time, decay, or physical access constraints.As is common in archaeology, when a new technology becomes available, it is incorporated into the archaeologist's toolbox, but there remains a need to identify workflows and best practices.The paper entitled 'Virtual Reality Tours as an Immersive Approach to Archaeology in Higher Education,' authored by Robert Stephan, Aviva Doery, and Caleb Simmons, presents a significant scholarly contribution to the practical integration of VR (360-degree recordings) in college archaeology courses, starting with the upcoming course titled 'Seven Wonders of Ancient Greece.'The manuscript includes a well-structured and up-to-date literature review and a relevant discussion on enhancing accessibility to international study experiences through VR technology.It explicitly outlines the phases of the project yet to be implemented and details the steps for implementing VR in educational settings, from device requirements to the evaluation of knowledge acquisition, including equipment cost and technological accessibility.The paper demonstrates a comprehensive understanding of the broader implications of integrating such technologies into mainstream curricula.Although the reusability of geolocated and timestamped 360-degree recordings is not directly addressed, this paper serves as a solid handbook and a valuable roadmap for researchers and educators aiming to establish VR-based teaching projects in archaeology.

Authors

Institutions

Publication Details

Journal
Peer Community In Archaeology
Published
2024-10-18
DOI
https://doi.org/10.24072/pci.archaeo.100546
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A roadmap for implementing VR-based teaching courses in archaeology

Thomas Huet
Peer Community In Archaeology
Virtual Reality Applications and Impacts
article

A roadmap for implementing VR-based teaching courses in archaeology

Thomas Huet
article en

Abstract

Virtual Reality (VR), as a component of Extended Reality (XR), enables the visualization and exploration of archaeological sites and artifacts that are otherwise inaccessible or lost due to time, decay, or physical access constraints.As is common in archaeology, when a new technology becomes available, it is incorporated into the archaeologist's toolbox, but there remains a need to identify workflows and best practices.The paper entitled 'Virtual Reality Tours as an Immersive Approach to Archaeology in Higher Education,' authored by Robert Stephan, Aviva Doery, and Caleb Simmons, presents a significant scholarly contribution to the practical integration of VR (360-degree recordings) in college archaeology courses, starting with the upcoming course titled 'Seven Wonders of Ancient Greece.'The manuscript includes a well-structured and up-to-date literature review and a relevant discussion on enhancing accessibility to international study experiences through VR technology.It explicitly outlines the phases of the project yet to be implemented and details the steps for implementing VR in educational settings, from device requirements to the evaluation of knowledge acquisition, including equipment cost and technological accessibility.The paper demonstrates a comprehensive understanding of the broader implications of integrating such technologies into mainstream curricula.Although the reusability of geolocated and timestamped 360-degree recordings is not directly addressed, this paper serves as a solid handbook and a valuable roadmap for researchers and educators aiming to establish VR-based teaching projects in archaeology.

Peer Community In Archaeology
University of Oxford (GB), Oxford Archaeology (GB)
Quality Education
Openalex Percentile: Top 82%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

A roadmap for implementing VR-based teaching courses in archaeology — Thomas Huet · Peer Community In Archaeology (2024) | TGRS Research Map | TGRS