Myth, Religion, Imagination, and (Virtual) Realities

This article provides a way to think through the division between religious and secular approaches to contemporary society through the use of rival myths. Myths are narrative structures that invite the interplay of language and the imagination, resulting in the creation of virtual realities and social imaginaries. Strong virtual realities were once premised on myths that guided the imagination to embrace an openness to mystery and the unknowable; however, current technological culture is predicated on a closed imagination that has led to worldwide despair. Religion was originally grounded in the virtual reality inspired by language and the capacity of language to distill and extract the “virtual” from the real. The ability of language to create a virtual reality created the capacity to think of a soul, as well as destinations for the soul. In the twentieth century, Freud found that the notion of “God” that was created had become problematic for humans and so created a modern myth that would provide a secular substitute. After providing a close reading of Freud’s governing myth for modern culture, showing how it inspires the imagination and the ways in which it falls short, this article concludes with an alternative myth—that of the Invisible City—proposed to inspire faith, hope, and love in our modern world. My approach relies on a depth psychological framework, which was formed to interrogate the nature of reality (relative to individuals and culture) at the intersection of myth, religion, language, and imagination. Throughout, I use a hermeneutic methodology, which is consistent with the initial mode of depth psychological exploration as well as the central role language plays in revealing the truth of a reality. This orientation enables an exploration of a deeper sense of virtual realities than what is deployed through current technology.

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Publication Details

Journal
Religions
Published
2024-10-18
DOI
https://doi.org/10.3390/rel15101279
Primary Topic
Media, Religion, Digital Communication
Type
article
Field-Weighted Citation Impact
0.00
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article

Myth, Religion, Imagination, and (Virtual) Realities

Daniel Boscaljon
Religions
Media, Religion, Digital Communication
article

Myth, Religion, Imagination, and (Virtual) Realities

Daniel Boscaljon
article en

Abstract

This article provides a way to think through the division between religious and secular approaches to contemporary society through the use of rival myths. Myths are narrative structures that invite the interplay of language and the imagination, resulting in the creation of virtual realities and social imaginaries. Strong virtual realities were once premised on myths that guided the imagination to embrace an openness to mystery and the unknowable; however, current technological culture is predicated on a closed imagination that has led to worldwide despair. Religion was originally grounded in the virtual reality inspired by language and the capacity of language to distill and extract the “virtual” from the real. The ability of language to create a virtual reality created the capacity to think of a soul, as well as destinations for the soul. In the twentieth century, Freud found that the notion of “God” that was created had become problematic for humans and so created a modern myth that would provide a secular substitute. After providing a close reading of Freud’s governing myth for modern culture, showing how it inspires the imagination and the ways in which it falls short, this article concludes with an alternative myth—that of the Invisible City—proposed to inspire faith, hope, and love in our modern world. My approach relies on a depth psychological framework, which was formed to interrogate the nature of reality (relative to individuals and culture) at the intersection of myth, religion, language, and imagination. Throughout, I use a hermeneutic methodology, which is consistent with the initial mode of depth psychological exploration as well as the central role language plays in revealing the truth of a reality. This orientation enables an exploration of a deeper sense of virtual realities than what is deployed through current technology.

ReligionsVol. 15(10)
Openalex Percentile: Top 70%
Media, Religion, Digital Communication
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Myth, Religion, Imagination, and (Virtual) Realities — Daniel Boscaljon · Religions (2024) | TGRS Research Map | TGRS