Responsive e-learning dynamic assessment structure using intelligent learning design

A previously created e-learning model and learning system research have been conducted based on the 'one size fits all' idea. This approach ignores the distinctions between learners and pupils, delivering the same educational content to each one. With the advent of a new R&D style, researchers' and students' demands and preferences will shift. These days, quick e-learning courses come with online videos, audios, and desktop recording capabilities that used to need separate software. In contrast to printed textual lectures, students learn more effectively and enhance their abilities using onscreen instructional materials. As a consequence, there is a need for more adaptable learning and knowledge-based e-learning model assessment. This article focusses mostly on the learner modelling module and illustrates an adaptable model for an e-learning system. Students who are modelling are accountable for meeting this criteria in order to assess the degree of performance of learners in an online learning environment and satisfy specific needs.

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Publication Details

Journal
Gamification and Augmented Reality.
Published
2024-10-18
DOI
https://doi.org/10.56294/gr2025102
Primary Topic
Higher Education Learning Practices
Type
article
Field-Weighted Citation Impact
0.00
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article

Responsive e-learning dynamic assessment structure using intelligent learning design

Mohit Yadav, Khushwant Singh
Gamification and Augmented Reality.
Higher Education Learning Practices
article

Responsive e-learning dynamic assessment structure using intelligent learning design

Mohit Yadav, Khushwant Singh
article en

Abstract

A previously created e-learning model and learning system research have been conducted based on the 'one size fits all' idea. This approach ignores the distinctions between learners and pupils, delivering the same educational content to each one. With the advent of a new R&D style, researchers' and students' demands and preferences will shift. These days, quick e-learning courses come with online videos, audios, and desktop recording capabilities that used to need separate software. In contrast to printed textual lectures, students learn more effectively and enhance their abilities using onscreen instructional materials. As a consequence, there is a need for more adaptable learning and knowledge-based e-learning model assessment. This article focusses mostly on the learner modelling module and illustrates an adaptable model for an e-learning system. Students who are modelling are accountable for meeting this criteria in order to assess the degree of performance of learners in an online learning environment and satisfy specific needs.

Gamification and Augmented Reality.Vol. 3
Chandigarh University (IN), Maharshi Dayanand University (IN)
Quality Education
Openalex Percentile: Top 75%
Higher Education Learning Practices
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